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@ -12,6 +12,45 @@ |
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namespace Core::Frontend { |
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struct Frame; |
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/** |
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* For smooth Vsync rendering, we want to always present the latest frame that the core generates, |
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* but also make sure that rendering happens at the pace that the frontend dictates. This is a |
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* helper class that the renderer can define to sync frames between the render thread and the |
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* presentation thread |
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*/ |
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class TextureMailbox { |
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public: |
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virtual ~TextureMailbox() = default; |
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/** |
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* Recreate the render objects attached to this frame with the new specified width/height |
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*/ |
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virtual void ReloadRenderFrame(Frontend::Frame* frame, u32 width, u32 height) = 0; |
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/** |
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* Recreate the presentation objects attached to this frame with the new specified width/height |
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*/ |
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virtual void ReloadPresentFrame(Frontend::Frame* frame, u32 width, u32 height) = 0; |
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/** |
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* Render thread calls this to get an available frame to present |
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*/ |
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virtual Frontend::Frame* GetRenderFrame() = 0; |
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/** |
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* Render thread calls this after draw commands are done to add to the presentation mailbox |
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*/ |
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virtual void ReleaseRenderFrame(Frame* frame) = 0; |
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/** |
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* Presentation thread calls this to get the latest frame available to present. If there is no |
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* frame available after timeout, returns the previous frame. If there is no previous frame it |
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* returns nullptr |
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*/ |
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virtual Frontend::Frame* TryGetPresentFrame(int timeout_ms) = 0; |
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}; |
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/** |
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* Represents a graphics context that can be used for background computation or drawing. If the |
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* graphics backend doesn't require the context, then the implementation of these methods can be |
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@ -132,6 +171,8 @@ public: |
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*/ |
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void UpdateCurrentFramebufferLayout(unsigned width, unsigned height); |
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std::unique_ptr<TextureMailbox> mailbox; |
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protected: |
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EmuWindow(); |
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virtual ~EmuWindow(); |
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