ReinUsesLisp
ba8c1c6d1e
gl_shader_decompiler: Fix regression in render target declarations
A previous commit introduced a way to declare as few render targets as
possible. Turns out this introduced a regression in some games.
6 years ago
ReinUsesLisp
207b9ba28c
engines/maxwell_3d: Add TFB registers and store them in shader registry
6 years ago
ReinUsesLisp
4dcb56ddbd
shader/registry: Address feedback
6 years ago
ReinUsesLisp
00e790c3de
gl_shader_decompiler: Add identifier to decompiled code
6 years ago
ReinUsesLisp
8c2bf4879f
gl_shader_decompiler: Roll back to GLSL core 430
RenderDoc won't build shaders if we use GLSL compatibility.
6 years ago
ReinUsesLisp
7a93d38e0f
const_buffer_engine_interface: Store component types
This is required for Vulkan. Sampling integer textures with float
handles is illegal.
6 years ago
ReinUsesLisp
1f4e8db223
yuzu/loading_screen: Remove unused shader progress mode
6 years ago
ReinUsesLisp
25cfb69c40
gl_shader_cache: Reduce registry consistency to debug assert
Registry consistency is something that practically can't happen and it
has a measurable runtime cost. Reduce it to a DEBUG_ASSERT.
6 years ago
ReinUsesLisp
776aa5bdf9
shader/registry: Cache tessellation state
6 years ago
ReinUsesLisp
22052e73de
shader/registry: Store graphics and compute metadata
Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size).
6 years ago
ReinUsesLisp
99be31c902
video_core: Rename "const buffer locker" to "registry"
6 years ago
ReinUsesLisp
8021ee48a3
gl_shader_cache: Rework shader cache and remove post-specializations
Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it.
6 years ago
Rodrigo Locatti
8d86741eb9
Merge pull request #3301 from ReinUsesLisp/state-tracker
video_core: Remove gl_state and use a state tracker based on dirty flags
6 years ago
bunnei
86682b0652
Merge pull request #3486 from ReinUsesLisp/fix-anisotropy-hack
textures: Fix anisotropy hack
6 years ago
ReinUsesLisp
b8e43cb17c
textures: Fix anisotropy hack
Previous code could generate an anisotropy value way higher than x16.
6 years ago
bunnei
978cd350dd
Merge pull request #3452 from Morph1984/anisotropic-filtering
frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
6 years ago
bunnei
437d6b6dc6
Merge pull request #3481 from ReinUsesLisp/abgr5-storage
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
6 years ago
ReinUsesLisp
09820ecef0
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
6 years ago
bunnei
bd02dfb94a
Merge pull request #3463 from ReinUsesLisp/vk-toctou
vk_swapchain: Silence TOCTOU race condition
6 years ago
bunnei
3a32c37deb
Merge pull request #3479 from jroweboy/dont-log-on-no-input
Minor fixes for udp input
6 years ago
bunnei
cb84f86f3d
Merge pull request #3451 from ReinUsesLisp/indexed-textures
vk_shader_decompiler: Implement indexed textures
6 years ago
bunnei
2349ab9dc6
Merge pull request #3469 from namkazt/patch-1
shader_decode: Fix LD, LDG when track constant buffer
6 years ago
bunnei
a157ecf76c
Merge pull request #3478 from bunnei/a32
Refactoring to boot A32 games
6 years ago
James Rowe
37cf312477
input/udp - Add minor error handling to prevent bad input from crashing
6 years ago
bunnei
6c42a3b9de
Merge pull request #3455 from ReinUsesLisp/attr-scaled
video_core: Implement more scaled attribute formats
6 years ago
James Rowe
166ba99e3e
Frontend/SDL - Provide proper default for UDP input
When the default file is read in, the settings default value is only used
when the key is missing. As it was, the key existed, but the value was empty string
causing it to accept that as a value to pass into the core
6 years ago
James Rowe
f40becae29
input/udp - Dont log on invalid packet received
6 years ago
bunnei
36c4c33bb8
core: hle: Implement separate A32/A64 SVC interfaces.
6 years ago
bunnei
048ac77adc
core: Implement separate A32/A64 ARM interfaces.
6 years ago
bunnei
9b0419ce67
core: loader: Remove check for 32-bit.
6 years ago
bunnei
9137455d86
core: dynarmic: Add CP15 from Citra.
6 years ago
bunnei
07f23df4cb
Merge pull request #3464 from FernandoS27/jit-fix
ARM_Interface: Cache the JITs instead of deleting/recreating.
6 years ago
bunnei
06b11a1e22
Merge pull request #3475 from yuzu-emu/FearlessTobi-readme
Port citra-emu/citra#5097 : "Update README.md"
6 years ago
Tobias
7ff0ae189a
Update README.md
6 years ago
Nguyen Dac Nam
5658f77467
nit: move comment to right place.
6 years ago
bunnei
17b972f3bf
Merge pull request #3448 from bunnei/fix-audio-interp-2
audio_core: interpolate: Improvements to fix audio crackling.
6 years ago
ReinUsesLisp
f391be4227
video_core/dirty_flags: Address feedback
6 years ago
ReinUsesLisp
a440a79146
renderer_opengl: Fix edge-case where alpha testing might cull presentation
6 years ago
ReinUsesLisp
950450fd8a
gl_texture_cache: Remove blending disable on blits
Blending doesn't affect blits. Rasterizer discard does, update the
commentaries.
6 years ago
ReinUsesLisp
1a5c68bbef
gl_rasterizer: Don't disable blending on clears
Blending doesn't affect clears.
6 years ago
ReinUsesLisp
3de883d37b
dirty_flags: Deduplicate code between OpenGL and Vulkan
6 years ago
ReinUsesLisp
a8c9550a12
vk_rasterizer: Pass Maxwell registers to dynamic updates
6 years ago
ReinUsesLisp
2eb2855b05
state_tracker: Remove type traits with named structures
6 years ago
ReinUsesLisp
59db5829f5
vk_state_tracker: Implement dirty flags for stencil properties
6 years ago
ReinUsesLisp
b06a3534ea
vk_state_tracker: Implement dirty flags for depth bounds
6 years ago
ReinUsesLisp
4c4bd85947
vk_state_tracker: Implement dirty flags for blend constants
6 years ago
ReinUsesLisp
1ccf5ba777
vk_state_tracker: Implement dirty flags for depth bias
6 years ago
ReinUsesLisp
ff0c2cb0a4
vk_state_tracker: Implement dirty flags for scissors
6 years ago
ReinUsesLisp
69db1cd1f9
vk_state_tracker: Initial implementation
Add support for render targets and viewports.
6 years ago
ReinUsesLisp
f903c3800e
gl_rasterizer: Remove num vertex buffers magic number
6 years ago