ReinUsesLisp
a83579b50a
shader: Implement early Z tests
5 years ago
ReinUsesLisp
fa75b9b062
spirv: Rework storage buffers and shader memory
5 years ago
ReinUsesLisp
f263760c5a
shader: Implement geometry shaders
5 years ago
ReinUsesLisp
a33014022e
pipeline_helper: Simplify descriptor objects initialization
5 years ago
ameerj
3db2b3effa
shader: Implement ATOM/S and RED
5 years ago
ReinUsesLisp
479ca00071
nsight_aftermath_tracker: Report used shaders to Nsight Aftermath
5 years ago
ReinUsesLisp
ab543f1821
spirv: Guard against typeless image reads on unsupported devices
5 years ago
ReinUsesLisp
1030b612a3
vk_rasterizer: Request outside render pass execution context for compute
5 years ago
ReinUsesLisp
e5e79648cf
pipeline_helper: Add missing [[maybe_unused]]
5 years ago
ReinUsesLisp
7cb2ab3585
shader: Implement SULD and SUST
5 years ago
lat9nq
5bfcafa0a2
shader: Address feedback + clang format
5 years ago
lat9nq
0bb85f6a75
shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
5 years ago
ReinUsesLisp
e9a91bc5cc
shader: Interact texture buffers with buffer cache
5 years ago
ReinUsesLisp
1f3eb601ac
shader: Implement texture buffers
5 years ago
ReinUsesLisp
bfeeb23ddc
vk_pipeline_cache: Fix num of pipeline workers on weird platforms
5 years ago
FernandoS27
72daa2a039
shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware
5 years ago
ReinUsesLisp
5b3c6d59c2
vk_compute_pass: Fix compute passes
5 years ago
ReinUsesLisp
5ed68e83db
shader: Remove atomic flags and use mutex + cond variable for pipelines
5 years ago
ReinUsesLisp
6ff2e9ba09
vk_pipeline_cache: Remove unnecesary scope in pipeline cache locking
5 years ago
FernandoS27
480dc0d5e6
vk_pipeline_cache: Small fixes to the pipeline cache
5 years ago
FernandoS27
12f5f32098
shader: Mark SSBOs as written when they are
5 years ago
FernandoS27
d819ba4489
shader: Implement ViewportIndex
5 years ago
ReinUsesLisp
d0a529683a
vulkan: Serialize pipelines on a separate thread
5 years ago
ReinUsesLisp
8771639d1e
vulkan: Create pipeline layouts in separate threads
5 years ago
ReinUsesLisp
2fc698b040
vulkan: Build pipelines in parallel at runtime
Wait from the worker thread for a pipeline to build before binding it to
the command buffer. This allows queueing pipelines to multiple threads.
5 years ago
ReinUsesLisp
0c933e20de
vk_pipeline_cache: Name SPIR-V modules
5 years ago
FernandoS27
4d0d29fc20
shader: Address feedback
5 years ago
FernandoS27
dc1a9a3bed
shader: Implement TLD
5 years ago
ReinUsesLisp
7a1c14269e
spirv: Add fixed pipeline point size
5 years ago
FernandoS27
34aba9627a
shader: Implement BRX
5 years ago
ReinUsesLisp
3c758d9b53
vk_pipeline_cache: Fix size hashing of shaders
5 years ago
ReinUsesLisp
e860870dd2
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
5 years ago
ReinUsesLisp
dbd882ddeb
shader: Better interpolation and disabled attributes support
5 years ago
ReinUsesLisp
675a82416d
spirv: Remove dependencies on Environment when generating SPIR-V
5 years ago
ReinUsesLisp
cb6039ccea
vk_pipeline_cache: Fix pipeline and shader caches
5 years ago
ReinUsesLisp
ec005be99d
shader: Fix rasterizer integration order issues
5 years ago
ReinUsesLisp
17063d16a3
shader: Implement TXQ and fix FragDepth
5 years ago
ReinUsesLisp
68a9505d8a
shader: Implement NDC [-1, 1], attribute types and default varying initialization
5 years ago
ameerj
3d07cef009
shader: Implement VOTE
5 years ago
ReinUsesLisp
d40faa1db0
vk_pipeline_cache: Fix ReleaseContents order
5 years ago
ReinUsesLisp
f8115a6a9e
vk_pipeline_cache: Add pipeline cache
5 years ago
ReinUsesLisp
c63cf4fa2e
vk_pipeline_cache: Add pipeline cache
5 years ago
ameerj
e4e1cc11b8
shader: Implement DMNMX, DSET, DSETP
5 years ago
ReinUsesLisp
76c8a962ac
spirv: Implement VertexId and InstanceId, refactor code
5 years ago
ReinUsesLisp
f91859efd2
shader: Implement I2F
5 years ago
ReinUsesLisp
260743f371
shader: Add partial rasterizer integration
5 years ago
ameerj
b9f7bf4472
spirv: Add SignedZeroInfNanPreserve logic
5 years ago
ReinUsesLisp
ab46371247
shader: Initial support for textures and TEX
5 years ago
ReinUsesLisp
274897dfd5
spirv: Fixes and Intel specific workarounds
5 years ago
ReinUsesLisp
704c6f353f
shader: Rename, implement FADD.SAT and P2R (imm)
5 years ago