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@ -147,24 +147,39 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) { |
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class Descriptors { |
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public: |
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explicit Descriptors(TextureDescriptors& descriptors_) : descriptors{descriptors_} {} |
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explicit Descriptors(TextureDescriptors& texture_descriptors_, |
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TextureBufferDescriptors& texture_buffer_descriptors_) |
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: texture_descriptors{texture_descriptors_}, texture_buffer_descriptors{ |
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texture_buffer_descriptors_} {} |
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u32 Add(const TextureDescriptor& desc) { |
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return Add(texture_descriptors, desc, [&desc](const auto& existing) { |
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return desc.cbuf_index == existing.cbuf_index && |
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desc.cbuf_offset == existing.cbuf_offset && desc.type == existing.type; |
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}); |
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} |
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u32 Add(const TextureBufferDescriptor& desc) { |
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return Add(texture_buffer_descriptors, desc, [&desc](const auto& existing) { |
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return desc.cbuf_index == existing.cbuf_index && |
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desc.cbuf_offset == existing.cbuf_offset; |
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}); |
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} |
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u32 Add(const TextureDescriptor& descriptor) { |
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private: |
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template <typename Descriptors, typename Descriptor, typename Func> |
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static u32 Add(Descriptors& descriptors, const Descriptor& desc, Func&& pred) { |
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// TODO: Handle arrays
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auto it{std::ranges::find_if(descriptors, [&descriptor](const TextureDescriptor& existing) { |
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return descriptor.cbuf_index == existing.cbuf_index && |
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descriptor.cbuf_offset == existing.cbuf_offset && |
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descriptor.type == existing.type; |
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})}; |
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const auto it{std::ranges::find_if(descriptors, pred)}; |
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if (it != descriptors.end()) { |
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return static_cast<u32>(std::distance(descriptors.begin(), it)); |
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} |
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descriptors.push_back(descriptor); |
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descriptors.push_back(desc); |
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return static_cast<u32>(descriptors.size()) - 1; |
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} |
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private: |
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TextureDescriptors& descriptors; |
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TextureDescriptors& texture_descriptors; |
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TextureBufferDescriptors& texture_buffer_descriptors; |
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}; |
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} // Anonymous namespace
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@ -185,7 +200,10 @@ void TexturePass(Environment& env, IR::Program& program) { |
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std::stable_sort(to_replace.begin(), to_replace.end(), [](const auto& lhs, const auto& rhs) { |
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return lhs.cbuf.index < rhs.cbuf.index; |
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}); |
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Descriptors descriptors{program.info.texture_descriptors}; |
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Descriptors descriptors{ |
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program.info.texture_descriptors, |
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program.info.texture_buffer_descriptors, |
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}; |
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for (TextureInst& texture_inst : to_replace) { |
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// TODO: Handle arrays
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IR::Inst* const inst{texture_inst.inst}; |
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@ -193,16 +211,42 @@ void TexturePass(Environment& env, IR::Program& program) { |
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const auto& cbuf{texture_inst.cbuf}; |
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auto flags{inst->Flags<IR::TextureInstInfo>()}; |
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if (inst->Opcode() == IR::Opcode::ImageQueryDimensions) { |
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switch (inst->Opcode()) { |
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case IR::Opcode::ImageQueryDimensions: |
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flags.type.Assign(env.ReadTextureType(cbuf.index, cbuf.offset)); |
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inst->SetFlags(flags); |
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break; |
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case IR::Opcode::ImageFetch: |
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if (flags.type != TextureType::Color1D) { |
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break; |
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} |
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if (env.ReadTextureType(cbuf.index, cbuf.offset) == TextureType::Buffer) { |
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// Replace with the bound texture type only when it's a texture buffer
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// If the instruction is 1D and the bound type is 2D, don't change the code and let
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// the rasterizer robustness handle it
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// This happens on Fire Emblem: Three Houses
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flags.type.Assign(TextureType::Buffer); |
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} |
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inst->SetFlags(flags); |
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break; |
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default: |
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break; |
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} |
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u32 index; |
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if (flags.type == TextureType::Buffer) { |
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index = descriptors.Add(TextureBufferDescriptor{ |
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.cbuf_index{cbuf.index}, |
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.cbuf_offset{cbuf.offset}, |
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.count{1}, |
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}); |
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} else { |
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index = descriptors.Add(TextureDescriptor{ |
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.type{flags.type}, |
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.cbuf_index{cbuf.index}, |
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.cbuf_offset{cbuf.offset}, |
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.count{1}, |
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}); |
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} |
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const u32 index{descriptors.Add(TextureDescriptor{ |
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.type{flags.type}, |
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.cbuf_index{cbuf.index}, |
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.cbuf_offset{cbuf.offset}, |
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.count{1}, |
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})}; |
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inst->SetArg(0, IR::Value{index}); |
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} |
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} |
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