6598 Commits (b8c96cee5f2eb0bd5ba9ef46746daec78ee3bb44)

Author SHA1 Message Date
ameerj eaff1030de glsl: Initial backend 5 years ago
ReinUsesLisp 8fb2048934 vk_rasterizer: Exit render passes on fragment barriers 5 years ago
Rodrigo Locatti dbf7cb9f90 vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state 5 years ago
ReinUsesLisp 94e751f415 buffer_cache: Invalidate fast buffers on compute 5 years ago
lat9nq 373f75d944 shader: Add shader loop safety check settings 5 years ago
ReinUsesLisp ba3bdf1d41 vulkan_device: Enable VK_EXT_vertex_input_dynamic_state 5 years ago
ReinUsesLisp 41cca8b8ad vk_pipeline_cache: Skip cached pipelines with different dynamic state 5 years ago
ReinUsesLisp ea038d6653 vulkan: Add VK_EXT_vertex_input_dynamic_state support 5 years ago
ReinUsesLisp cb78a1b494 shader: Reorder shader cache directories 5 years ago
ReinUsesLisp 3025b2f605 vk_rasterizer: Implement first index 5 years ago
ReinUsesLisp d554778311 vulkan: Use VK_EXT_provoking_vertex when available 5 years ago
ameerj cd8427367e gl_buffer_cache: Use unorm internal formats for snorm texture buffer views 5 years ago
ReinUsesLisp 5befc0bf87 shader_environment: Fix local memory size calculations 5 years ago
ReinUsesLisp 60a96c49e5 buffer_cache: Fix copy based uniform bindings tracking 5 years ago
ameerj 15bdd27cac shader_environment: Add shader_local_memory_crs_size to local memory size 5 years ago
ReinUsesLisp 7eaa74ad23 gl_texture_cache: Create image storage views 5 years ago
ReinUsesLisp b1ed64ac18 gl_shader_util: Move shader utility code to a separate file 5 years ago
ReinUsesLisp 12fe7210d2 gl_shader_cache: Store workers in shader cache object 5 years ago
ReinUsesLisp cffd4716c5 vk_pipeline_cache,shader_notify: Add shader notifications 5 years ago
ReinUsesLisp 48aad8dc05 vk_pipeline_cache: Add asynchronous shaders 5 years ago
ReinUsesLisp 2a0aeaa3d2 vk_rasterizer: Flush work on clear and dispatches 5 years ago
FernandoS27 c736b9ffab DMA: Restrict optimised path for BlockToLinear further. 5 years ago
ReinUsesLisp f45f7b5c2a vk_swapchain: Handle outdated swapchains 5 years ago
FernandoS27 562af30181 shader: Fix VertexA Shaders. 5 years ago
ReinUsesLisp b02c78b276 vk_buffer_cache: Handle null texture buffers 5 years ago
ReinUsesLisp 8f099af6a8 nsight_aftermath_tracker: Fix SPIR-V module writes 5 years ago
ReinUsesLisp 8c954fcaee vk_pipeline_cache: Set support_derivative_control to true 5 years ago
ReinUsesLisp 79f2fe1a39 glasm: Use ARB_derivative_control conditionally 5 years ago
ReinUsesLisp 4a2361a1e2 buffer_cache: Reduce uniform buffer size from shader usage 5 years ago
ReinUsesLisp e57ee3b7fd transform_feedback: Read buffer stride from index instead of layout 5 years ago
ReinUsesLisp 46bd362d0d fixed_pipeline_state: Use regular for loop instead of ranges for perf 5 years ago
ReinUsesLisp d26271b014 vk_swapchain: Avoid recreating the swapchain on each frame 5 years ago
ReinUsesLisp 1148a4eac7 vulkan: Conditionally use shaderInt16 5 years ago
ReinUsesLisp 77372443c3 vulkan: Enable depth bounds and use it conditionally 5 years ago
ReinUsesLisp c44b16124f vk_buffer_cache: Add transform feedback usage to buffers 5 years ago
ReinUsesLisp 916ca74324 opengl: Declare fragment outputs even if they are not used 5 years ago
ReinUsesLisp a7e9756671 buffer_cache: Mark uniform buffers as dirty if any enable bit changes 5 years ago
ReinUsesLisp 99f2c31b64 vulkan_device: Enable float64 and int64 conditionally 5 years ago
ReinUsesLisp 56d4a9ebde texture_cache: Reduce invalid image/sampler error severity 5 years ago
ReinUsesLisp b7764c3a79 shader: Handle host exceptions 5 years ago
ReinUsesLisp 3b595fe8b2 glasm: Prepare XFB from state instead of global registers 5 years ago
ReinUsesLisp adb591a757 glasm: Use storage buffers instead of global memory when possible 5 years ago
ReinUsesLisp a41b2ed391 gl_shader_cache: Add disk shader cache 5 years ago
ReinUsesLisp a49532c8eb video_core,shader: Clang-format fixes 5 years ago
ReinUsesLisp eacf18cce9 gl_shader_cache: Rename Program abstractions into Pipeline 5 years ago
ReinUsesLisp 4017928213 gl_shader_cache: Do not flip tessellation on OpenGL 5 years ago
ReinUsesLisp 80884e3270 gl_graphics_program: Fix texture buffer bindings 5 years ago
ReinUsesLisp 1bccb43cbe gl_shader_cache: Conditionally use viewport mask 5 years ago
ReinUsesLisp c31521512f gl_shader_cache,glasm: Conditionally use typeless image reads extension 5 years ago
ReinUsesLisp df406246d9 gl_shader_cache: Improve GLASM error print logic 5 years ago