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@ -3,17 +3,19 @@ |
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// Refer to the license.txt file included.
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#include <atomic>
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#include <fstream>
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#include <functional>
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#include <mutex>
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#include <optional>
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#include <string>
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#include <thread>
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#include <unordered_set>
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/scope_exit.h"
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#include "common/thread_worker.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "shader_recompiler/backend/glasm/emit_glasm.h"
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@ -40,6 +42,8 @@ using Shader::Backend::GLASM::EmitGLASM; |
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using Shader::Backend::SPIRV::EmitSPIRV; |
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using Shader::Maxwell::TranslateProgram; |
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using VideoCommon::ComputeEnvironment; |
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using VideoCommon::FileEnvironment; |
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using VideoCommon::GenericEnvironment; |
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using VideoCommon::GraphicsEnvironment; |
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template <typename Container> |
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@ -154,8 +158,6 @@ GLenum AssemblyStage(size_t stage_index) { |
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Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key, |
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const Shader::IR::Program& program) { |
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UNIMPLEMENTED_IF_MSG(key.xfb_enabled != 0, "Transform feedbacks"); |
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Shader::RuntimeInfo info; |
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switch (program.stage) { |
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case Shader::Stage::TessellationEval: |
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@ -282,6 +284,89 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo |
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ShaderCache::~ShaderCache() = default; |
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void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading, |
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const VideoCore::DiskResourceLoadCallback& callback) { |
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if (title_id == 0) { |
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return; |
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} |
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auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)}; |
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auto base_dir{shader_dir / "new_opengl"}; |
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auto transferable_dir{base_dir / "transferable"}; |
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auto precompiled_dir{base_dir / "precompiled"}; |
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if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir) || |
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!Common::FS::CreateDir(transferable_dir) || !Common::FS::CreateDir(precompiled_dir)) { |
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LOG_ERROR(Common_Filesystem, "Failed to create pipeline cache directories"); |
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return; |
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} |
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shader_cache_filename = transferable_dir / fmt::format("{:016x}.bin", title_id); |
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struct Context { |
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explicit Context(Core::Frontend::EmuWindow& emu_window) |
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: gl_context{emu_window.CreateSharedContext()}, scoped{*gl_context} {} |
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std::unique_ptr<Core::Frontend::GraphicsContext> gl_context; |
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Core::Frontend::GraphicsContext::Scoped scoped; |
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ShaderPools pools; |
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}; |
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Common::StatefulThreadWorker<Context> workers( |
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std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:ShaderBuilder", |
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[this] { return Context{emu_window}; }); |
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struct { |
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std::mutex mutex; |
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size_t total{0}; |
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size_t built{0}; |
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bool has_loaded{false}; |
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} state; |
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const auto load_compute{[&](std::ifstream& file, FileEnvironment env) { |
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ComputePipelineKey key; |
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file.read(reinterpret_cast<char*>(&key), sizeof(key)); |
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workers.QueueWork( |
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[this, key, env = std::move(env), &state, &callback](Context* ctx) mutable { |
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ctx->pools.ReleaseContents(); |
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auto pipeline{CreateComputePipeline(ctx->pools, key, env, false)}; |
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std::lock_guard lock{state.mutex}; |
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compute_cache.emplace(key, std::move(pipeline)); |
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++state.built; |
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if (state.has_loaded) { |
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callback(VideoCore::LoadCallbackStage::Build, state.built, state.total); |
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} |
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}); |
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++state.total; |
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}}; |
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const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) { |
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GraphicsPipelineKey key; |
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file.read(reinterpret_cast<char*>(&key), sizeof(key)); |
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workers.QueueWork( |
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[this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable { |
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boost::container::static_vector<Shader::Environment*, 5> env_ptrs; |
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for (auto& env : envs) { |
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env_ptrs.push_back(&env); |
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} |
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ctx->pools.ReleaseContents(); |
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auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)}; |
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std::lock_guard lock{state.mutex}; |
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graphics_cache.emplace(key, std::move(pipeline)); |
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++state.built; |
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if (state.has_loaded) { |
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callback(VideoCore::LoadCallbackStage::Build, state.built, state.total); |
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} |
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}); |
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++state.total; |
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}}; |
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VideoCommon::LoadPipelines(stop_loading, shader_cache_filename, load_compute, load_graphics); |
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std::unique_lock lock{state.mutex}; |
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callback(VideoCore::LoadCallbackStage::Build, 0, state.total); |
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state.has_loaded = true; |
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lock.unlock(); |
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workers.WaitForRequests(); |
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} |
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GraphicsPipeline* ShaderCache::CurrentGraphicsPipeline() { |
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if (!RefreshStages(graphics_key.unique_hashes)) { |
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return nullptr; |
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@ -332,7 +417,18 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline() { |
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GetGraphicsEnvironments(environments, graphics_key.unique_hashes); |
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main_pools.ReleaseContents(); |
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return CreateGraphicsPipeline(main_pools, graphics_key, environments.Span(), true); |
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auto pipeline{CreateGraphicsPipeline(main_pools, graphics_key, environments.Span(), true)}; |
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if (shader_cache_filename.empty()) { |
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return pipeline; |
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} |
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boost::container::static_vector<const GenericEnvironment*, Maxwell::MaxShaderProgram> env_ptrs; |
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for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) { |
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if (graphics_key.unique_hashes[index] != 0) { |
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env_ptrs.push_back(&environments.envs[index]); |
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} |
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} |
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VideoCommon::SerializePipeline(graphics_key, env_ptrs, shader_cache_filename); |
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return pipeline; |
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} |
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std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline( |
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@ -396,7 +492,12 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline( |
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env.SetCachedSize(shader->size_bytes); |
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main_pools.ReleaseContents(); |
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return CreateComputePipeline(main_pools, key, env, true); |
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auto pipeline{CreateComputePipeline(main_pools, key, env, true)}; |
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if (!shader_cache_filename.empty()) { |
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VideoCommon::SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env}, |
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shader_cache_filename); |
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} |
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return pipeline; |
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} |
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std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools& pools, |
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