|
|
|
@ -518,9 +518,8 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading |
|
|
|
} |
|
|
|
pipeline_cache_filename = fmt::format("{}/{:016x}.bin", transferable_dir, title_id); |
|
|
|
|
|
|
|
Common::ThreadWorker worker(11, "PipelineBuilder"); |
|
|
|
std::mutex cache_mutex; |
|
|
|
struct { |
|
|
|
std::mutex mutex; |
|
|
|
size_t total{0}; |
|
|
|
size_t built{0}; |
|
|
|
bool has_loaded{false}; |
|
|
|
@ -542,51 +541,53 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading |
|
|
|
} |
|
|
|
u32 num_envs{}; |
|
|
|
file.read(reinterpret_cast<char*>(&num_envs), sizeof(num_envs)); |
|
|
|
auto envs{std::make_shared<std::vector<FileEnvironment>>(num_envs)}; |
|
|
|
for (FileEnvironment& env : *envs) { |
|
|
|
std::vector<FileEnvironment> envs(num_envs); |
|
|
|
for (FileEnvironment& env : envs) { |
|
|
|
env.Deserialize(file); |
|
|
|
} |
|
|
|
if (envs->front().ShaderStage() == Shader::Stage::Compute) { |
|
|
|
if (envs.front().ShaderStage() == Shader::Stage::Compute) { |
|
|
|
ComputePipelineCacheKey key; |
|
|
|
file.read(reinterpret_cast<char*>(&key), sizeof(key)); |
|
|
|
|
|
|
|
worker.QueueWork([this, key, envs, &cache_mutex, &state, &callback] { |
|
|
|
workers.QueueWork([this, key, envs = std::move(envs), &state, &callback]() mutable { |
|
|
|
ShaderPools pools; |
|
|
|
ComputePipeline pipeline{CreateComputePipeline(pools, key, envs->front())}; |
|
|
|
auto pipeline{CreateComputePipeline(pools, key, envs.front(), false)}; |
|
|
|
|
|
|
|
std::lock_guard lock{cache_mutex}; |
|
|
|
std::lock_guard lock{state.mutex}; |
|
|
|
compute_cache.emplace(key, std::move(pipeline)); |
|
|
|
++state.built; |
|
|
|
if (state.has_loaded) { |
|
|
|
callback(VideoCore::LoadCallbackStage::Build, ++state.built, state.total); |
|
|
|
callback(VideoCore::LoadCallbackStage::Build, state.built, state.total); |
|
|
|
} |
|
|
|
}); |
|
|
|
} else { |
|
|
|
GraphicsPipelineCacheKey key; |
|
|
|
file.read(reinterpret_cast<char*>(&key), sizeof(key)); |
|
|
|
|
|
|
|
worker.QueueWork([this, key, envs, &cache_mutex, &state, &callback] { |
|
|
|
workers.QueueWork([this, key, envs = std::move(envs), &state, &callback]() mutable { |
|
|
|
ShaderPools pools; |
|
|
|
boost::container::static_vector<Shader::Environment*, 5> env_ptrs; |
|
|
|
for (auto& env : *envs) { |
|
|
|
for (auto& env : envs) { |
|
|
|
env_ptrs.push_back(&env); |
|
|
|
} |
|
|
|
GraphicsPipeline pipeline{CreateGraphicsPipeline(pools, key, MakeSpan(env_ptrs))}; |
|
|
|
auto pipeline{CreateGraphicsPipeline(pools, key, MakeSpan(env_ptrs), false)}; |
|
|
|
|
|
|
|
std::lock_guard lock{cache_mutex}; |
|
|
|
std::lock_guard lock{state.mutex}; |
|
|
|
graphics_cache.emplace(key, std::move(pipeline)); |
|
|
|
++state.built; |
|
|
|
if (state.has_loaded) { |
|
|
|
callback(VideoCore::LoadCallbackStage::Build, ++state.built, state.total); |
|
|
|
callback(VideoCore::LoadCallbackStage::Build, state.built, state.total); |
|
|
|
} |
|
|
|
}); |
|
|
|
} |
|
|
|
++state.total; |
|
|
|
} |
|
|
|
{ |
|
|
|
std::lock_guard lock{cache_mutex}; |
|
|
|
std::lock_guard lock{state.mutex}; |
|
|
|
callback(VideoCore::LoadCallbackStage::Build, 0, state.total); |
|
|
|
state.has_loaded = true; |
|
|
|
} |
|
|
|
worker.WaitForRequests(); |
|
|
|
workers.WaitForRequests(); |
|
|
|
} |
|
|
|
|
|
|
|
size_t ComputePipelineCacheKey::Hash() const noexcept { |
|
|
|
@ -619,7 +620,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::GPU& gpu_, |
|
|
|
kepler_compute{kepler_compute_}, gpu_memory{gpu_memory_}, device{device_}, |
|
|
|
scheduler{scheduler_}, descriptor_pool{descriptor_pool_}, |
|
|
|
update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_}, |
|
|
|
buffer_cache{buffer_cache_}, texture_cache{texture_cache_} { |
|
|
|
buffer_cache{buffer_cache_}, texture_cache{texture_cache_}, workers(11, "PipelineBuilder") { |
|
|
|
const auto& float_control{device.FloatControlProperties()}; |
|
|
|
const VkDriverIdKHR driver_id{device.GetDriverID()}; |
|
|
|
base_profile = Shader::Profile{ |
|
|
|
@ -662,10 +663,10 @@ GraphicsPipeline* PipelineCache::CurrentGraphicsPipeline() { |
|
|
|
const auto [pair, is_new]{graphics_cache.try_emplace(graphics_key)}; |
|
|
|
auto& pipeline{pair->second}; |
|
|
|
if (!is_new) { |
|
|
|
return &pipeline; |
|
|
|
return pipeline.get(); |
|
|
|
} |
|
|
|
pipeline = CreateGraphicsPipeline(); |
|
|
|
return &pipeline; |
|
|
|
return pipeline.get(); |
|
|
|
} |
|
|
|
|
|
|
|
ComputePipeline* PipelineCache::CurrentComputePipeline() { |
|
|
|
@ -691,10 +692,10 @@ ComputePipeline* PipelineCache::CurrentComputePipeline() { |
|
|
|
const auto [pair, is_new]{compute_cache.try_emplace(key)}; |
|
|
|
auto& pipeline{pair->second}; |
|
|
|
if (!is_new) { |
|
|
|
return &pipeline; |
|
|
|
return pipeline.get(); |
|
|
|
} |
|
|
|
pipeline = CreateComputePipeline(key, shader); |
|
|
|
return &pipeline; |
|
|
|
return pipeline.get(); |
|
|
|
} |
|
|
|
|
|
|
|
bool PipelineCache::RefreshStages() { |
|
|
|
@ -743,9 +744,9 @@ const ShaderInfo* PipelineCache::MakeShaderInfo(GenericEnvironment& env, VAddr c |
|
|
|
return result; |
|
|
|
} |
|
|
|
|
|
|
|
GraphicsPipeline PipelineCache::CreateGraphicsPipeline(ShaderPools& pools, |
|
|
|
const GraphicsPipelineCacheKey& key, |
|
|
|
std::span<Shader::Environment* const> envs) { |
|
|
|
std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline( |
|
|
|
ShaderPools& pools, const GraphicsPipelineCacheKey& key, |
|
|
|
std::span<Shader::Environment* const> envs, bool build_in_parallel) { |
|
|
|
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash()); |
|
|
|
size_t env_index{0}; |
|
|
|
std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs; |
|
|
|
@ -783,12 +784,14 @@ GraphicsPipeline PipelineCache::CreateGraphicsPipeline(ShaderPools& pools, |
|
|
|
modules[stage_index].SetObjectNameEXT(name.c_str()); |
|
|
|
} |
|
|
|
} |
|
|
|
return GraphicsPipeline(maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device, |
|
|
|
descriptor_pool, update_descriptor_queue, render_pass_cache, key.state, |
|
|
|
std::move(modules), infos); |
|
|
|
Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr}; |
|
|
|
return std::make_unique<GraphicsPipeline>( |
|
|
|
maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device, descriptor_pool, |
|
|
|
update_descriptor_queue, thread_worker, render_pass_cache, key.state, std::move(modules), |
|
|
|
infos); |
|
|
|
} |
|
|
|
|
|
|
|
GraphicsPipeline PipelineCache::CreateGraphicsPipeline() { |
|
|
|
std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() { |
|
|
|
main_pools.ReleaseContents(); |
|
|
|
|
|
|
|
std::array<GraphicsEnvironment, Maxwell::MaxShaderProgram> graphics_envs; |
|
|
|
@ -809,22 +812,22 @@ GraphicsPipeline PipelineCache::CreateGraphicsPipeline() { |
|
|
|
generic_envs.push_back(&env); |
|
|
|
envs.push_back(&env); |
|
|
|
} |
|
|
|
GraphicsPipeline pipeline{CreateGraphicsPipeline(main_pools, graphics_key, MakeSpan(envs))}; |
|
|
|
auto pipeline{CreateGraphicsPipeline(main_pools, graphics_key, MakeSpan(envs), true)}; |
|
|
|
if (!pipeline_cache_filename.empty()) { |
|
|
|
SerializePipeline(graphics_key, generic_envs, pipeline_cache_filename); |
|
|
|
} |
|
|
|
return pipeline; |
|
|
|
} |
|
|
|
|
|
|
|
ComputePipeline PipelineCache::CreateComputePipeline(const ComputePipelineCacheKey& key, |
|
|
|
const ShaderInfo* shader) { |
|
|
|
std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline( |
|
|
|
const ComputePipelineCacheKey& key, const ShaderInfo* shader) { |
|
|
|
const GPUVAddr program_base{kepler_compute.regs.code_loc.Address()}; |
|
|
|
const auto& qmd{kepler_compute.launch_description}; |
|
|
|
ComputeEnvironment env{kepler_compute, gpu_memory, program_base, qmd.program_start}; |
|
|
|
env.SetCachedSize(shader->size_bytes); |
|
|
|
|
|
|
|
main_pools.ReleaseContents(); |
|
|
|
ComputePipeline pipeline{CreateComputePipeline(main_pools, key, env)}; |
|
|
|
auto pipeline{CreateComputePipeline(main_pools, key, env, true)}; |
|
|
|
if (!pipeline_cache_filename.empty()) { |
|
|
|
SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env}, |
|
|
|
pipeline_cache_filename); |
|
|
|
@ -832,9 +835,9 @@ ComputePipeline PipelineCache::CreateComputePipeline(const ComputePipelineCacheK |
|
|
|
return pipeline; |
|
|
|
} |
|
|
|
|
|
|
|
ComputePipeline PipelineCache::CreateComputePipeline(ShaderPools& pools, |
|
|
|
const ComputePipelineCacheKey& key, |
|
|
|
Shader::Environment& env) const { |
|
|
|
std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline( |
|
|
|
ShaderPools& pools, const ComputePipelineCacheKey& key, Shader::Environment& env, |
|
|
|
bool build_in_parallel) { |
|
|
|
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash()); |
|
|
|
|
|
|
|
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()}; |
|
|
|
@ -846,8 +849,9 @@ ComputePipeline PipelineCache::CreateComputePipeline(ShaderPools& pools, |
|
|
|
const auto name{fmt::format("{:016x}{:016x}", key.unique_hash[0], key.unique_hash[1])}; |
|
|
|
spv_module.SetObjectNameEXT(name.c_str()); |
|
|
|
} |
|
|
|
return ComputePipeline{device, descriptor_pool, update_descriptor_queue, program.info, |
|
|
|
std::move(spv_module)}; |
|
|
|
Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr}; |
|
|
|
return std::make_unique<ComputePipeline>(device, descriptor_pool, update_descriptor_queue, |
|
|
|
thread_worker, program.info, std::move(spv_module)); |
|
|
|
} |
|
|
|
|
|
|
|
static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribute& attr) { |
|
|
|
|