659 Commits (9f6ebccf066eb5b7c6b922dee30cf2fe6ee9d516)

Author SHA1 Message Date
ReinUsesLisp ae8d4b6c0c
shader/memory: Implement LDG.U8 and unaligned U8 loads 6 years ago
ReinUsesLisp a7d6bd1ef1
shader/conversion: Implement byte selector in I2F 6 years ago
ReinUsesLisp 15a753b9a5
shader/texture: Properly shrink unused entries in size mismatches 6 years ago
ReinUsesLisp e09c1fbc1f
shader/texture: Implement TLD4.PTP 6 years ago
ReinUsesLisp 844e4a297b
shader/texture: Enable arrayed TLD4 6 years ago
ReinUsesLisp 3d2c44848b
shader/texture: Implement AOFFI for TLD4S 6 years ago
ReinUsesLisp 3d9fff82c0
shader/texture: Remove unnecesary parenthesis 6 years ago
Fernando Sahmkow c0ee0aa1a8 Shader_IR: Correct TLD4S Depth Compare. 6 years ago
Fernando Sahmkow af89723fa3 Shader_Ir: Correct TLD4S encoding and implement f16 flag. 6 years ago
Fernando Sahmkow 271a3264f3 Shader_Ir: default failed tracks on bindless samplers to null values. 6 years ago
ReinUsesLisp 425a254fa2
shader: Implement MEMBAR.GL 6 years ago
ReinUsesLisp 0b5b93053d
shader_ir/other: Implement S2R InvocationId 6 years ago
ReinUsesLisp 9ad6327fbd
shader: Keep track of shaders using warp instructions 6 years ago
ReinUsesLisp 6233b1db08
shader_ir/memory: Implement patch stores 6 years ago
Lioncash 9403979c22 video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys() 6 years ago
Lioncash 930e311526 video_core/const_buffer_locker: Remove unused includes 6 years ago
Lioncash 9341ca7979 video_core/const_buffer_locker: Remove #pragma once from cpp file 6 years ago
ReinUsesLisp c8a48aacc0
video_core: Unify ProgramType and ShaderStage into ShaderType 6 years ago
ReinUsesLisp dc9961f341
shader/texture: Handle TLDS texture type mismatches 6 years ago
ReinUsesLisp 32c1bc6a67
shader/texture: Deduce texture buffers from locker 6 years ago
ReinUsesLisp 24f4198cee
shader/other: Reduce DEPBAR log severity 6 years ago
Fernando Sahmkow c8473f399e Shader_IR: Address Feedback 6 years ago
Fernando Sahmkow cd0f5dfc17 Shader_IR: Implement TXD instruction. 6 years ago
Fernando Sahmkow f3d1b370aa Shader_IR: Implement FLO instruction. 6 years ago
ReinUsesLisp 096f339a2a video_core: Silence implicit conversion warnings 6 years ago
ReinUsesLisp 56e237d1f9
shader_ir/warp: Implement FSWZADD 6 years ago
ReinUsesLisp 08b2b1080a
gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics 6 years ago
Rodrigo Locatti ff5a0f370c
shader/control_flow: Specify constness on caller lambdas 6 years ago
ReinUsesLisp 7b069252f8
shader/control_flow: Use callable template instead of std::function 6 years ago
ReinUsesLisp 46c3047283
shader/control_flow: Abstract repeated code chunks in BRX tracking 6 years ago
ReinUsesLisp ae7dfa93be
shader/control_flow: Silence Intellisense cast warnings 6 years ago
ReinUsesLisp deb1b54eed
shader/control_flow: Remove brace initializer in std containers 6 years ago
ReinUsesLisp 39c66abd91
shader/decode: Reduce severity of arithmetic rounding warnings 6 years ago
ReinUsesLisp c4374d0d41
shader/arithmetic: Reduce RRO stub severity 6 years ago
ReinUsesLisp 35d40b74b3
shader/texture: Remove NODEP warnings 6 years ago
Fernando Sahmkow 23cabc98db Shader_IR: Fix regression on TLD4 6 years ago
Fernando Sahmkow 9293c3a0f2 Shader_IR: Fix TLD4 and add Bindless Variant. 6 years ago
ReinUsesLisp a993df1ee2
shader/node: Unpack bindless texture encoding 6 years ago
Fernando Sahmkow be856a38d6 Shader_IR: Address Feedback. 6 years ago
ReinUsesLisp 78f3e8a757 gl_shader_cache: Implement locker variants invalidation 6 years ago
ReinUsesLisp ec85648af3 gl_shader_disk_cache: Store and load fast BRX 6 years ago
ReinUsesLisp fa2c297f3e const_buffer_locker: Minor style changes 6 years ago
ReinUsesLisp 7b81ba4d8a gl_shader_decompiler: Move entries to a separate function 6 years ago
Fernando Sahmkow 1244f2d368 Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. 6 years ago
Fernando Sahmkow a05120ec0b Shader_IR: Correct typo in Consistent method. 6 years ago
Fernando Sahmkow 33fcec3502 Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it 6 years ago
Fernando Sahmkow 8909f52166 Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. 6 years ago
Fernando Sahmkow acd6441134 Shader_Cache: setup connection of ConstBufferLocker 6 years ago
Fernando Sahmkow 1a58f45d76 VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders. 6 years ago
Fernando Sahmkow 2ef696c85a Shader_IR: Implement BRX tracking. 6 years ago