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Shader_IR: Correct typo in Consistent method.

pull/15/merge
Fernando Sahmkow 6 years ago
committed by FernandoS27
parent
commit
a05120ec0b
  1. 2
      src/video_core/shader/const_buffer_locker.cpp
  2. 2
      src/video_core/shader/const_buffer_locker.h

2
src/video_core/shader/const_buffer_locker.cpp

@ -107,7 +107,7 @@ void ConstBufferLocker::InsertBindlessSampler(u32 buffer, u32 offset,
(*bindless_samplers)[key] = sampler;
}
bool ConstBufferLocker::IsConsistant() const {
bool ConstBufferLocker::IsConsistent() const {
if (!IsEngineSet()) {
return false;
}

2
src/video_core/shader/const_buffer_locker.h

@ -87,7 +87,7 @@ public:
// Checks keys & samplers against engine's current const buffers. Returns true if they
// are the same value, false otherwise;
bool IsConsistant() const;
bool IsConsistent() const;
private:
Tegra::Engines::ConstBufferEngineInterface* engine;

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