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shader/texture: Remove unnecesary parenthesis
pull/15/merge
ReinUsesLisp
6 years ago
No known key found for this signature in database
GPG Key ID: 2DFC508897B39CFE
1 changed files with
2 additions and
2 deletions
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src/video_core/shader/decode/texture.cpp
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@ -367,7 +367,7 @@ const Sampler* ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, |
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if (it != used_samplers.end()) { |
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ASSERT(!it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array && |
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it->IsShadow() == info.is_shadow && it->IsBuffer() == info.is_buffer); |
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return &(*it); |
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return &*it; |
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} |
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// Otherwise create a new mapping for this sampler
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@ -397,7 +397,7 @@ const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, |
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if (it != used_samplers.end()) { |
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ASSERT(it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array && |
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it->IsShadow() == info.is_shadow); |
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return &(*it); |
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return &*it; |
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} |
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// Otherwise create a new mapping for this sampler
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