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video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys()

Tidies it up a little bit visually.
pull/15/merge
Lioncash 6 years ago
parent
commit
9403979c22
  1. 5
      src/video_core/shader/const_buffer_locker.cpp

5
src/video_core/shader/const_buffer_locker.cpp

@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <tuple>
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
@ -101,8 +102,8 @@ bool ConstBufferLocker::IsConsistent() const {
}
bool ConstBufferLocker::HasEqualKeys(const ConstBufferLocker& rhs) const {
return keys == rhs.keys && bound_samplers == rhs.bound_samplers &&
bindless_samplers == rhs.bindless_samplers;
return std::tie(keys, bound_samplers, bindless_samplers) ==
std::tie(rhs.keys, rhs.bound_samplers, rhs.bindless_samplers);
}
} // namespace VideoCommon::Shader
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