340 Commits (9d3cbef5ce679ec1a316cefe5c57907b6573852d)

Author SHA1 Message Date
Fernando Sahmkow 0f8f14a732 Corrected F2I None mode to RoundEven. 7 years ago
Fernando Sahmkow ec3c66c847 Fix incorrect value for CC bit in IADD 7 years ago
ReinUsesLisp 9fe3f3a100 shader_ir: Remove F4 prefix to texture operations 7 years ago
ReinUsesLisp 31305cad93 shader_ir: Clean texture management code 7 years ago
ReinUsesLisp d83818d30a gl_shader_disk_cache: Save GLSL and entries into the precompiled file 7 years ago
Fernando Sahmkow 4133c86d71 Fix TXQ not using the component mask. 7 years ago
ReinUsesLisp a6c3180b68 shader_ir/memory: Add ST_L 64 and 128 bits stores 7 years ago
ReinUsesLisp 13b83e6e0f shader/track: Search inside of conditional nodes 7 years ago
ReinUsesLisp 92c948999b shader_ir: Rename BasicBlock to NodeBlock 7 years ago
ReinUsesLisp e3c0f29a4d shader_ir: Pass decoded nodes as a whole instead of per basic blocks 7 years ago
ReinUsesLisp 0b57f33fdf shader_ir/memory: Add LD_L 128 bits loads 7 years ago
ReinUsesLisp 5ae8a056fe shader_bytecode: Rename BytesN enums to BitsN 7 years ago
ReinUsesLisp a8cbcb1210 shader_ir/memory: Add LD_L 64 bits loads 7 years ago
ReinUsesLisp 12fbe5dcf8 shader_ir: Unify constant buffer offset values 7 years ago
ReinUsesLisp d516c50fe2 shader_decode: Implement LDG and basic cbuf tracking 7 years ago
Lioncash 4addab6160 shader/shader_ir: Amend three comment typos 7 years ago
Lioncash a7de39a6ba shader/shader_ir: Amend constructor initializer ordering for AbufNode 7 years ago
Lioncash 980ea9cfb1 shader/decode: Avoid a pessimizing std::move within DecodeRange() 7 years ago
ReinUsesLisp c5c75bc21a shader_ir: Fixup clang build 7 years ago
ReinUsesLisp 53c06f089d shader_decode: Fixup XMAD 7 years ago
ReinUsesLisp 1be12d5819 shader_ir: Pass to decoder functions basic block's code 7 years ago
ReinUsesLisp 719c83a4c2 shader_decode: Improve zero flag implementation 7 years ago
ReinUsesLisp c75f5c634a shader_ir: Remove composite primitives and use temporals instead 7 years ago
ReinUsesLisp 92610e9705 shader_decode: Use proper primitive names 7 years ago
ReinUsesLisp 44fce20a01 shader_decode: Use BitfieldExtract instead of shift + and 7 years ago
ReinUsesLisp 26d519c0f6 shader_ir: Remove Ipa primitive 7 years ago
ReinUsesLisp 685996eabb video_core: Rename glsl_decompiler to gl_shader_decompiler 7 years ago
ReinUsesLisp 8df3fb8b1e shader_ir: Remove RZ and use Register::ZeroIndex instead 7 years ago
ReinUsesLisp 35724f3435 shader_decode: Implement TEXS.F16 7 years ago
ReinUsesLisp afa9967c4a shader_decode: Fixup R2P 7 years ago
ReinUsesLisp be9d40cf0d glsl_decompiler: Fixup TLDS 7 years ago
ReinUsesLisp d08982ed56 glsl_decompiler: Fixup geometry shaders 7 years ago
ReinUsesLisp a90860a63a shader_decode: Fixup WriteLogicOperation zero comparison 7 years ago
ReinUsesLisp afbbc154d0 glsl_decompiler: Fixup permissive member function declarations 7 years ago
ReinUsesLisp 1314fd5277 shader_decode: Fixup PSET 7 years ago
ReinUsesLisp 495fbb2096 shader_decode: Fixup clang-format 7 years ago
ReinUsesLisp 0b1a2a74b6 video_core: Implement IR based geometry shaders 7 years ago
ReinUsesLisp 095b8f822b shader_decode: Implement VMAD and VSETP 7 years ago
ReinUsesLisp a71ce91f9b shader_decode: Implement HSET2 7 years ago
ReinUsesLisp 5896358e4a shader_decode: Rework HSETP2 7 years ago
ReinUsesLisp e0971b5f9c shader_decode: Implement R2P 7 years ago
ReinUsesLisp 8f2327d84b shader_decode: Implement CSETP 7 years ago
ReinUsesLisp da25db6829 shader_decode: Implement PSET 7 years ago
ReinUsesLisp 54bffa5381 shader_decode: Implement HFMA2 7 years ago
ReinUsesLisp 17b2a1d2b0 glsl_decompiler: Remove HNegate inlining 7 years ago
ReinUsesLisp 9cf3fe7511 shader_decode: Implement POPC 7 years ago
ReinUsesLisp 43dffc4afc shader_decode: Implement TLDS (untested) 7 years ago
ReinUsesLisp 8e4e4c60cd shader_decode: Update TLD4 reflecting #1862 changes 7 years ago
ReinUsesLisp fb53e79b7f shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling 7 years ago
ReinUsesLisp 8664c00a2e shader_decode: Fixup FSET 7 years ago