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@ -47,8 +47,8 @@ u32 ShaderIR::DecodeFloatSet(BasicBlock& bb, u32 pc) { |
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SetRegister(bb, instr.gpr0, value); |
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if (instr.generates_cc.Value() != 0) { |
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const Node is_zero = Operation(OperationCode::LogicalFEqual, predicate, Immediate(0.0f)); |
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if (instr.generates_cc) { |
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const Node is_zero = Operation(OperationCode::LogicalFEqual, value, Immediate(0.0f)); |
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SetInternalFlag(bb, InternalFlag::Zero, is_zero); |
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LOG_WARNING(HW_GPU, "FSET condition code is incomplete"); |
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} |
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