Yuri Kunde Schlesner
1994f1a6f2
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
9 years ago
Yuri Kunde Schlesner
c863fc36ce
Shader: Remove OutputRegisters struct
9 years ago
Yuri Kunde Schlesner
b0ec4da3b0
Shader: Initialize conditional_code in interpreter
This doesn't belong in LoadInputVertex because it also happens for
non-VS invocations. Since it's not used by the JIT it seems adequate to
initialize it in the interpreter which is the only thing that cares
about them.
9 years ago
Yuri Kunde Schlesner
e500250c97
Shader: Don't read ShaderSetup from global state
9 years ago
Yuri Kunde Schlesner
5b046f49c9
shader_jit_x64: Don't read program from global state
9 years ago
Yuri Kunde Schlesner
46fc50931f
VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
9 years ago
Yuri Kunde Schlesner
931a2b0ca4
VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
9 years ago
Yuri Kunde Schlesner
88b533871e
VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}
9 years ago
Yuri Kunde Schlesner
73e7bc2592
VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
9 years ago
Yuri Kunde Schlesner
f887eccd74
VideoCore/Shader: Add constness to methods
9 years ago
Yuri Kunde Schlesner
03d2b6aa89
VideoCore/Shader: Use only entry_point as ShaderSetup param
This removes all implicit dependency of ShaderState on global PICA
state.
9 years ago
Yuri Kunde Schlesner
d6533112fe
VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup
9 years ago
Yuri Kunde Schlesner
2771bde17a
VideoCore/Shader: Extract input vertex loading code into function
9 years ago
Kloen
55c137a3ab
video_core: fix shader.cpp signed / unsigned warning
9 years ago
Jonathan Hao
1df720ed08
Fix some warnings ( #2399 )
9 years ago
Yuri Kunde Schlesner
7d4827f520
VideoCore/Shader: Extract DebugData out from UnitState
9 years ago
Yuri Kunde Schlesner
e847c70fb6
Remove unnecessary cast
9 years ago
Yuri Kunde Schlesner
d94a04ced7
VideoCore/Shader: Extract evaluate_condition lambda to function scope
9 years ago
Yuri Kunde Schlesner
fc3d8c77c8
VideoCore/Shader: Extract call lambda up a scope and remove unused param
9 years ago
Yuri Kunde Schlesner
4a688688b1
VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset
9 years ago
Yuri Kunde Schlesner
ec7b3940b0
VideoCore/Shader: Move DebugData to a separate file
9 years ago
Yuri Kunde Schlesner
50a3f434a0
shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing
9 years ago
Yuri Kunde Schlesner
d8fc6ee91b
VideoCore: Eliminate an unnecessary copy in the drawcall loop
9 years ago
Yuri Kunde Schlesner
8ec064951f
shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts
9 years ago
Yuri Kunde Schlesner
2d892f845c
VideoCore: Convert x64 shader JIT to use Xbyak for assembly
9 years ago
Jannik Vogel
3020767914
shader_jit: Fix non-SSE4.1 path where FLR would not truncate
9 years ago
Jannik Vogel
62c76b4207
shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted
9 years ago
Yuri Kunde Schlesner
d4bcba2ca1
VideoCore: Shader interpreter cleanups
9 years ago
Yuri Kunde Schlesner
7872ec7cc3
VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo
As far as I can tell, memset was replaced by a fill without correcting
the parameter type, causing an out-of-bounds array read in the Vec4
constructor.
9 years ago
Yuri Kunde Schlesner
32bddfa1f5
Remove special rules for Windows.h and library includes
9 years ago
Yuri Kunde Schlesner
fa5d9d8266
Use negative priorities to avoid special-casing the self-include
9 years ago
Emmanuel Gil Peyrot
1138ec0d49
Remove empty newlines in #include blocks.
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
9 years ago
Yuri Kunde Schlesner
1e4a5da9f4
Manually tweak source formatting and then re-run clang-format
9 years ago
Emmanuel Gil Peyrot
628ed4376a
Sources: Run clang-format on everything.
9 years ago
Yuri Kunde Schlesner
300e68c5df
VideoCore: Fix dangling lambda context in shader interpreter
The static meant that after the first execution, these lambda context
would be pointing to a random location on the stack. Fixes a random
crash when using the interpreter.
9 years ago
Jannik Vogel
df3eeea302
Retrieve shader result from new OutputRegisters-type
10 years ago
Jannik Vogel
208a74a882
Use new shader-jit signature for interpreter
10 years ago
Jannik Vogel
b3e96d8e29
Refactor access to state in shader-jit
10 years ago
Jannik Vogel
ad0acfea14
Move program_counter and call_stack from UnitState to interpreter
10 years ago
Jannik Vogel
101eb11369
Move default_attributes into Pica state
10 years ago
Jannik Vogel
acfb5257dd
Turn ShaderSetup into struct
10 years ago
Jannik Vogel
76be1439f6
Pica: Add tc0.w to OutputVertex
10 years ago
Jannik Vogel
22426f3e89
Pica: Replace logic in shader.cpp with loop
10 years ago
Emmanuel Gil Peyrot
c39a267974
VideoCore: Run include-what-you-use and fix most includes.
10 years ago
Yuri Kunde Schlesner
2396b01d5d
Common: Remove section measurement from profiler ( #1731 )
This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
10 years ago
Henrik Rydgard
c1ee661492
Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
10 years ago
Sam Spilsbury
48693e98fa
shader: Shader size is long uint, not uint.
10 years ago
Sam Spilsbury
164d297c6f
shader: Handle non-CALL opcodes with a break
10 years ago
Sam Spilsbury
3d9c27ec5f
shader: Format string must be provided inline and not as a variable
10 years ago
bunnei
42045d12c2
shader_jit_x64: Rename RuntimeAssert to Compile_Assert.
10 years ago