bunnei
73c082b647
shader_jit_x64.cpp: Rename JitCompiler to JitShader.
10 years ago
bunnei
76f9651a3a
shader_jit_x64: Free memory that's no longer needed after compilation.
10 years ago
bunnei
b6e8a9e52c
shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.
10 years ago
bunnei
276e57fea6
shader_jit_x64: Use CALL/RET instead of JMP for subroutines.
10 years ago
bunnei
0f9796a63e
shader_jit_x64: Separate initialization and code generation for readability.
10 years ago
bunnei
aec7a517ea
shader_jit_x64: Get rid of unnecessary last_program_counter variable.
10 years ago
bunnei
5e6c1ccac7
shader_jit_x64: Execute certain asserts at runtime.
- This is because we compile the full shader code space, and therefore its common to compile malformed instructions.
10 years ago
bunnei
110725828a
shader: Remove unused 'state' argument from 'Setup' function.
10 years ago
bunnei
885208150d
shader_jit_x64: Specify shader main offset at runtime.
10 years ago
bunnei
13385606c3
shader_jit_x64: Allocate each program independently and persist for emu session.
10 years ago
bunnei
35f72f88ae
shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.
10 years ago
bunnei
88fb200dca
shader_jit_x64: Fix strict memory aliasing issues.
10 years ago
MerryMage
9f9c987924
Common: Remove Common::make_unique, use std::make_unique
10 years ago
Lioncash
7b2af63608
video_core: Don't cast away const
10 years ago
Lioncash
6d9e7e962b
shader_interpreter: use std::inner_product for the dot product
Same thing, less code.
10 years ago
Jannik Vogel
9e29ed3f66
PICA: Fix MAD/MADI encoding
10 years ago
Jannik Vogel
3941f74688
Respect vs output map
10 years ago
bunnei
fcbcf16024
shader_jit_x64: Clear cache after code space fills up.
10 years ago
bunnei
39b59df530
shader_jit_x64: Make assert outputs more useful & cleanup formatting.
10 years ago
bunnei
a5d41a373e
shader: Update log message to use proper log class.
10 years ago
Lioncash
f932c2f4ac
Common: Get rid of alignment macros
The gl rasterizer already uses alignas,
so we may as well move everything over.
10 years ago
Dwayne Slater
141fe87a0f
Add immediate mode vertex submission
10 years ago
bunnei
3c3e328340
pica: Implement decoding of basic fragment lighting components.
- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
10 years ago
Yuri Kunde Schlesner
b4c68589f6
Shader: Implement "invert condition" feature of IFU instruction
If the bit 0 of the JMPU instruction is set, then the jump condition
will be inverted. That is, a jump will happen when the boolean is false
instead of when it is true.
10 years ago
Yuri Kunde Schlesner
d1096d9adc
Shader JIT: Fix off-by-one error when compiling JMPs
There was a mistake in the JMP code which meant that one instruction at
the destination would be skipped when the jump was taken. This commit
also changes the meaning of the culprit parameter to make it less
confusing and avoid similar mistakes in the future.
10 years ago
Lioncash
2cd98a45cb
video_core: Reorganize headers
10 years ago
Lioncash
c95206abdd
video_core: Remove unnecessary includes from headers
10 years ago
Lioncash
1d7a9c8752
video_core: Remove unused variables
10 years ago
aroulin
964fa561c5
Shader JIT: Use SCALE constant from emitter
10 years ago
aroulin
f588077bbb
Shader: Fix size_t to int casts of register offsets
10 years ago
aroulin
7019a4eaeb
video_core: Fix format specifiers warnings
11 years ago
aroulin
89a7c9068f
x64: Proper stack alignment in shader JIT function calls
Import Dolphin stack handling and register saving routines
Also removes the x86 parts from abi files
11 years ago
aroulin
36ef773fe7
Shader JIT: Fix SGE/SGEI NaN behavior
SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE
instruction was used with NLT
11 years ago
aroulin
2c48cd4b6c
Shader JIT: Fix float to integer rounding in MOVA
MOVA converts new address register values from floats to integers using truncation
11 years ago
archshift
89241b3e89
Shader JIT: ifdef out reference to ifdef'd out shader_map
shader_map was only defined on x86 architectures, but was cleared on shutdown
with no ifdef protection. Ifdef this out so non-x86 architectures can be built.
11 years ago
Yuri Kunde Schlesner
424b0fa646
Integrate the MicroProfile profiling library
This brings goodies such as a configurable user interface and
multi-threaded timeline view.
11 years ago
Yuri Kunde Schlesner
9023d7a1d4
Shader JIT: Tiny micro-optimization in DPH
11 years ago
Yuri Kunde Schlesner
9a4a0cc8e0
Shaders: Fix multiplications between 0.0 and inf
The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.
Fixes #1024 (missing OoT interface items)
11 years ago
Yuri Kunde Schlesner
8b0a7e7afe
Shaders: Explicitly conform to PICA semantics in MAX/MIN
11 years ago
Yuri Kunde Schlesner
c0959ca635
Shader JIT: Add name to second scratch register (XMM4)
11 years ago
Lioncash
33955e171b
shader_jit: Replace two MDisp usages with MatR
11 years ago
Yuri Kunde Schlesner
f02539e59d
Shader JIT: Fix CMP NaN behavior to match hardware
11 years ago
aroulin
8367db5dcd
Shader: Use std::sqrt for float instead of sqrt
11 years ago
aroulin
2bcee80587
Shader: RCP and RSQ computes only the 1st component
11 years ago
aroulin
fd789c6858
Shader: implement DPH/DPHI in JIT
11 years ago
aroulin
677a97c8bf
Shader: implement DPH/DPHI in interpreter
Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew.
11 years ago
aroulin
d1c8dcd844
Shader: implement SGE, SGEI and SLT in JIT
11 years ago
aroulin
76afa48b0c
Shader: implement SGE, SGEI in interpreter
11 years ago
aroulin
12e2cb045f
Shader: Save caller-saved registers in JIT before a CALL
11 years ago
aroulin
28f5cdc0dd
Shader: implement EX2 and LG2 in JIT
11 years ago