340 Commits (9d3cbef5ce679ec1a316cefe5c57907b6573852d)

Author SHA1 Message Date
bunnei 73c082b647 shader_jit_x64.cpp: Rename JitCompiler to JitShader. 10 years ago
bunnei 76f9651a3a shader_jit_x64: Free memory that's no longer needed after compilation. 10 years ago
bunnei b6e8a9e52c shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses. 10 years ago
bunnei 276e57fea6 shader_jit_x64: Use CALL/RET instead of JMP for subroutines. 10 years ago
bunnei 0f9796a63e shader_jit_x64: Separate initialization and code generation for readability. 10 years ago
bunnei aec7a517ea shader_jit_x64: Get rid of unnecessary last_program_counter variable. 10 years ago
bunnei 5e6c1ccac7 shader_jit_x64: Execute certain asserts at runtime. 10 years ago
bunnei 110725828a shader: Remove unused 'state' argument from 'Setup' function. 10 years ago
bunnei 885208150d shader_jit_x64: Specify shader main offset at runtime. 10 years ago
bunnei 13385606c3 shader_jit_x64: Allocate each program independently and persist for emu session. 10 years ago
bunnei 35f72f88ae shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions. 10 years ago
bunnei 88fb200dca shader_jit_x64: Fix strict memory aliasing issues. 10 years ago
MerryMage 9f9c987924 Common: Remove Common::make_unique, use std::make_unique 10 years ago
Lioncash 7b2af63608 video_core: Don't cast away const 10 years ago
Lioncash 6d9e7e962b shader_interpreter: use std::inner_product for the dot product 10 years ago
Jannik Vogel 9e29ed3f66 PICA: Fix MAD/MADI encoding 10 years ago
Jannik Vogel 3941f74688 Respect vs output map 10 years ago
bunnei fcbcf16024 shader_jit_x64: Clear cache after code space fills up. 10 years ago
bunnei 39b59df530 shader_jit_x64: Make assert outputs more useful & cleanup formatting. 10 years ago
bunnei a5d41a373e shader: Update log message to use proper log class. 10 years ago
Lioncash f932c2f4ac Common: Get rid of alignment macros 10 years ago
Dwayne Slater 141fe87a0f Add immediate mode vertex submission 10 years ago
bunnei 3c3e328340 pica: Implement decoding of basic fragment lighting components. 10 years ago
Yuri Kunde Schlesner b4c68589f6 Shader: Implement "invert condition" feature of IFU instruction 10 years ago
Yuri Kunde Schlesner d1096d9adc Shader JIT: Fix off-by-one error when compiling JMPs 10 years ago
Lioncash 2cd98a45cb video_core: Reorganize headers 10 years ago
Lioncash c95206abdd video_core: Remove unnecessary includes from headers 10 years ago
Lioncash 1d7a9c8752 video_core: Remove unused variables 10 years ago
aroulin 964fa561c5 Shader JIT: Use SCALE constant from emitter 10 years ago
aroulin f588077bbb Shader: Fix size_t to int casts of register offsets 10 years ago
aroulin 7019a4eaeb video_core: Fix format specifiers warnings 11 years ago
aroulin 89a7c9068f x64: Proper stack alignment in shader JIT function calls 11 years ago
aroulin 36ef773fe7 Shader JIT: Fix SGE/SGEI NaN behavior 11 years ago
aroulin 2c48cd4b6c Shader JIT: Fix float to integer rounding in MOVA 11 years ago
archshift 89241b3e89 Shader JIT: ifdef out reference to ifdef'd out shader_map 11 years ago
Yuri Kunde Schlesner 424b0fa646 Integrate the MicroProfile profiling library 11 years ago
Yuri Kunde Schlesner 9023d7a1d4 Shader JIT: Tiny micro-optimization in DPH 11 years ago
Yuri Kunde Schlesner 9a4a0cc8e0 Shaders: Fix multiplications between 0.0 and inf 11 years ago
Yuri Kunde Schlesner 8b0a7e7afe Shaders: Explicitly conform to PICA semantics in MAX/MIN 11 years ago
Yuri Kunde Schlesner c0959ca635 Shader JIT: Add name to second scratch register (XMM4) 11 years ago
Lioncash 33955e171b shader_jit: Replace two MDisp usages with MatR 11 years ago
Yuri Kunde Schlesner f02539e59d Shader JIT: Fix CMP NaN behavior to match hardware 11 years ago
aroulin 8367db5dcd Shader: Use std::sqrt for float instead of sqrt 11 years ago
aroulin 2bcee80587 Shader: RCP and RSQ computes only the 1st component 11 years ago
aroulin fd789c6858 Shader: implement DPH/DPHI in JIT 11 years ago
aroulin 677a97c8bf Shader: implement DPH/DPHI in interpreter 11 years ago
aroulin d1c8dcd844 Shader: implement SGE, SGEI and SLT in JIT 11 years ago
aroulin 76afa48b0c Shader: implement SGE, SGEI in interpreter 11 years ago
aroulin 12e2cb045f Shader: Save caller-saved registers in JIT before a CALL 11 years ago
aroulin 28f5cdc0dd Shader: implement EX2 and LG2 in JIT 11 years ago