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video_core: Rename glsl_decompiler to gl_shader_decompiler

nce_cpp
ReinUsesLisp 7 years ago
parent
commit
685996eabb
  1. 4
      src/video_core/CMakeLists.txt
  2. 2
      src/video_core/renderer_opengl/gl_shader_cache.cpp
  3. 2
      src/video_core/renderer_opengl/gl_shader_cache.h
  4. 2
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp
  5. 0
      src/video_core/renderer_opengl/gl_shader_decompiler.h
  6. 2
      src/video_core/renderer_opengl/gl_shader_gen.cpp
  7. 2
      src/video_core/renderer_opengl/gl_shader_gen.h

4
src/video_core/CMakeLists.txt

@ -42,6 +42,8 @@ add_library(video_core STATIC
renderer_opengl/gl_resource_manager.h
renderer_opengl/gl_shader_cache.cpp
renderer_opengl/gl_shader_cache.h
renderer_opengl/gl_shader_decompiler.cpp
renderer_opengl/gl_shader_decompiler.h
renderer_opengl/gl_shader_gen.cpp
renderer_opengl/gl_shader_gen.h
renderer_opengl/gl_shader_manager.cpp
@ -83,8 +85,6 @@ add_library(video_core STATIC
shader/decode/xmad.cpp
shader/decode/other.cpp
shader/decode.cpp
shader/glsl_decompiler.cpp
shader/glsl_decompiler.h
shader/shader_ir.cpp
shader/shader_ir.h
surface.cpp

2
src/video_core/renderer_opengl/gl_shader_cache.cpp

@ -10,9 +10,9 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/utils.h"
#include "video_core/shader/glsl_decompiler.h"
#include "video_core/shader/shader_ir.h"
namespace OpenGL {

2
src/video_core/renderer_opengl/gl_shader_cache.h

@ -12,8 +12,8 @@
#include "common/common_types.h"
#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/shader/glsl_decompiler.h"
namespace OpenGL {

2
src/video_core/shader/glsl_decompiler.cpp → src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -12,7 +12,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/shader/glsl_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/shader/shader_ir.h"
namespace OpenGL::GLShader {

0
src/video_core/shader/glsl_decompiler.h → src/video_core/renderer_opengl/gl_shader_decompiler.h

2
src/video_core/renderer_opengl/gl_shader_gen.cpp

@ -5,8 +5,8 @@
#include <fmt/format.h>
#include "common/assert.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/shader/glsl_decompiler.h"
#include "video_core/shader/shader_ir.h"
namespace OpenGL::GLShader {

2
src/video_core/renderer_opengl/gl_shader_gen.h

@ -10,7 +10,7 @@
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/glsl_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/shader/shader_ir.h"
namespace OpenGL::GLShader {

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