Yuri Kunde Schlesner
23f2142009
Kernel: Replace GetStaticHandleType by HANDLE_TYPE constants
11 years ago
Yuri Kunde Schlesner
73fba22c01
Rename ObjectPool to HandleTable
11 years ago
Lioncash
059c65a27a
armemu: Fix underflows in USAD8/USADA8
Initially reported by xdec.
11 years ago
xdec
8de09d87ab
Fix crash when the disassembler pause button is pressed while no game is running.
11 years ago
Lioncash
af69b0840b
dyncom: Implement UQADD8, UQADD16, UQSUB8, UQSUB16, UQASX, and UQSAX.
11 years ago
Lioncash
60523113a9
armemu: Implement UQADD8, UQADD16, UQSUB16, UQASX, and UQSAX
11 years ago
Lioncash
52d889d85d
dyncom: Implement UHADD8, UHADD16, UHSUB8, UHSUB16, UHASX, and UHSAX
11 years ago
Lioncash
84a0438cf5
armemu: Implement UHADD8, UHADD16, UHSUB8, UHSUB16, UHASX, and UHSAX
11 years ago
bunnei
a2005d0657
GPU: Change internal framerate to 30fps.
11 years ago
Daniel Lundqvist
7e3f62a367
Remove duplicate work
11 years ago
Daniel Lundqvist
ba4ca041f4
Allow focus only when in popout mode
Only allow manually setting focus to the rendering widget when in Single Window mode. Apply this behavior to when changing the mode while an app is running.
11 years ago
bunnei
5799025ac4
GPU: Further improve synchronization.
11 years ago
bunnei
4783133bbd
ARM: Add a mechanism for faking CPU time elapsed during HLE.
- Also a few cleanups.
11 years ago
purpasmart96
9796bc1fa2
More services & small clean ups
11 years ago
Daniel Lundqvist
9d90b26020
Allow focus on the Qt render widget
By default widgets are set to the focus policy Qt::NoFocus which disallows manually focusing it. Changing the policy to allow clicking the widget to set focus to it allows for keyboard input when not rendering to a popout window. This commit also sets focus to the widget when showing it.
Fixes issue #158 .
11 years ago
Lioncash
35dbfc7ab0
armemu: Implement SMMUL, SMMLA, and SMMLS.
11 years ago
Lioncash
82c3962b95
armemu: Implement SMLALD/SMLSLD
11 years ago
Lioncash
6b7808e412
armemu: Fix GE/Q flag setting semantics
11 years ago
Emmanuel Gil Peyrot
bbe0bf1332
FileSys: Clean up according to the coding style, and remove redundant namespaced names.
11 years ago
archshift
81a538ccc2
Stubbed IsSdmcWriteable to always return writeable.
11 years ago
Lioncash
20fc5f2a35
armemu: Set the Q flag correctly for much of the other ops
They were setting the old S flag.
11 years ago
Lioncash
79a7a432c5
armemu: Set the Q flag properly for SMLAD/SMUAD
11 years ago
Lioncash
6446331938
armemu: Properly set the Q flag for SSAT16/USAT16 upon saturation.
11 years ago
Lioncash
f66d356938
armemu: Fix SEL
Needs to use the updated state of the CPSR.
11 years ago
Lioncash
8e2accd974
armemu: Fix construction of the CPSR
11 years ago
Lioncash
8c72322422
armemu: Fix retrieval of the CPSR in MRS instructions.
11 years ago
Lioncash
97f3e884d2
dyncom: Move over QADD16/QASX/QSAX/QSUB16
11 years ago
Lioncash
245276c9cc
dyncom: Move SEL over
11 years ago
Lioncash
c6f27055c9
dyncom: Move over SASX/SSAX/SADD16/SSUB16
11 years ago
Subv
2030f9d946
CFG: Fixed some warnings and errors in Clang
11 years ago
Subv
304735fb52
CFG: More style changes
11 years ago
Subv
f080e3ccfa
CFGU: Indentation
11 years ago
Subv
6f304d3b00
CFG: Some indentation
11 years ago
Subv
b3cee19289
CFG: Changed the CreateConfigInfoBlk search loop
11 years ago
Subv
3e94b9054c
CFG: Corrected the licenses in cfg_i.cpp and cfg_u.cpp
11 years ago
Subv
6115f013a9
CFG: Create a new subfolder cfg inside service to handle cfg
Moved most of the shared CFG code there, implemented a few CFG:I functions
11 years ago
Subv
9e45240e23
CFGU: Some changes
11 years ago
Subv
cdd78fa01d
CFGU: Addressed some issues.
11 years ago
Subv
718a120754
CFGU: Addressed some comments.
11 years ago
Subv
a1b9b80a55
Style: Addressed some comments
11 years ago
Subv
a7cc7972de
CFG_U: Use Common::make_unique instead of the std version
11 years ago
Subv
9029efd873
CFG:U: Implemented some more blocks
11 years ago
Subv
8b0ee93526
CFG: Implemented block 0x00070001 in the config savefile
11 years ago
Subv
b3d1c8ba6a
CFGU: Use an absolute offset in the config savefile blocks
11 years ago
Subv
95ca6ae1e1
CFG: Load the Config savedata file if it already exists.
11 years ago
Subv
b49bdb6ba7
CFGU: Added block 0x000A0002 to the default savegame file
That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
11 years ago
Subv
4cd21b43c1
CFG: Refactored how the config file works.
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
11 years ago
Subv
462740278d
CFG:U: Add some data to the 0x00050005 config block.
Seems to allow some games to boot further, thanks @Normmatt for sharing this information
11 years ago
Subv
fa3d72ab3e
CFG: Implemented the GetConfigInfoBlk2 function.
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it.
Implemented GetSystemModel and GetModelNintendo2DS
11 years ago
Apology11
8d81e23d6e
Fix visual studio ambiguous symbol error
11 years ago