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@ -160,8 +160,8 @@ static void ProcessShaderCode(VertexShaderState& state) { |
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const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) + address_offset); |
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const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted)); |
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const bool negate_src1 = (swizzle.negate_src1 != false); |
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const bool negate_src2 = (swizzle.negate_src2 != false); |
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const bool negate_src1 = ((bool)swizzle.negate_src1 != false); |
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const bool negate_src2 = ((bool)swizzle.negate_src2 != false); |
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float24 src1[4] = { |
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src1_[(int)swizzle.GetSelectorSrc1(0)], |
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@ -385,8 +385,8 @@ static void ProcessShaderCode(VertexShaderState& state) { |
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// TODO: Do we need to consider swizzlers here?
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auto flow_control = instr.flow_control; |
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bool results[3] = { flow_control.refx == state.conditional_code[0], |
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flow_control.refy == state.conditional_code[1] }; |
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bool results[3] = { (bool)flow_control.refx == state.conditional_code[0], |
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(bool)flow_control.refy == state.conditional_code[1] }; |
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switch (flow_control.op) { |
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case flow_control.Or: |
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