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Allow focus on the Qt render widget

By default widgets are set to the focus policy Qt::NoFocus which disallows manually focusing it. Changing the policy to allow clicking the widget to set focus to it allows for keyboard input when not rendering to a popout window. This commit also sets focus to the widget when showing it.

Fixes issue #158.
pull/15/merge
Daniel Lundqvist 11 years ago
parent
commit
9d90b26020
  1. 3
      src/citra_qt/bootmanager.cpp
  2. 1
      src/citra_qt/main.cpp

3
src/citra_qt/bootmanager.cpp

@ -123,6 +123,9 @@ GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this
std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
setWindowTitle(QString::fromStdString(window_title));
// Allow manually setting focus to the widget.
setFocusPolicy(Qt::ClickFocus);
keyboard_id = KeyMap::NewDeviceId();
ReloadSetKeymaps();

1
src/citra_qt/main.cpp

@ -170,6 +170,7 @@ void GMainWindow::BootGame(std::string filename)
render_window->GetEmuThread().start();
render_window->show();
render_window->setFocus();
OnStartGame();
}

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