831 Commits (78425435739e46a1c408d4e272c6e62c09df25ae)

Author SHA1 Message Date
Liam 9809829a6e shader_recompiler/EXIT: increment output register on failed enable test 4 years ago
Liam 83b1c9de37 Address review comments 4 years ago
Liam 95b9f62686 shader_recompiler: Use functions for indirect const buffer accesses 4 years ago
Liam f3382e6339 Address review comments 4 years ago
Liam 63cc9a9ceb shader_recompiler: Implement LDC.IS address mode 4 years ago
Liam 8515dba789 shader: add support for const buffer indirect addressing 4 years ago
Fernando Sahmkow 05054d1dc2 Shader decompiler: do constant propgation before texture pass. 4 years ago
Fernando Sahmkow fc8251e043 Shader decompiler: Fix storage tracking in deko3d. 4 years ago
ameerj 1888b552e3 rescaling_pass: Fix rescaling Color2DArray ImageFetch offsets 4 years ago
ameerj 048522e98b emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors 4 years ago
Markus Wick 062d95753f shader_recompiler/LOP3: Use brute force python results within switch/case. 4 years ago
ameerj 092771e9c8 emit_glsl_atomic: Implement 32x2 fallback atomic ops 4 years ago
ameerj 94b86a8ada lower_int64_to_int32: Add 64-bit atomic fallbacks 4 years ago
ameerj 0c5e641757 shaders: Add U64->U32x2 Atomic fallback functions 4 years ago
ameerj c3d768426c spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics 4 years ago
ameerj 712b7883be emit_spirv: Add Xfb execution mode when transform feedback is used 4 years ago
ameerj 4ee80ce807 video_minimum_maximum: Implement src operand selectors 4 years ago
Lioncash 4ea21f074d shader_recompiler: Remove unnecessary [[nodiscard]] 4 years ago
v1993 970b362ca1 shader_recompiler: fix potential OOB access 4 years ago
liushuyu 479d57987c logging/log.h: move enum class formatter to a separate file ... 4 years ago
liushuyu 682ea0f431 logging: adapt to changes in fmt 8.1 4 years ago
Narr the Reg 0646512a9c glsl: Remove unreachable return 4 years ago
Fernando Sahmkow 65387dd0a0 ShaderDecompiler: Add a debug option to dump the game's shaders. 4 years ago
ameerj c5c13369fa glsl: Add boolean reference workaround 4 years ago
ameerj a57dc3509a glsl_context_get_set: Add alternative cbuf type for broken drivers 4 years ago
ameerj 0918d673a3 emit_glsl_integer: Use negation work around 4 years ago
ameerj 22a4d26479 shader: Add integer attribute get optimization pass 4 years ago
Matías Locatti 244dff4e6e Empty spaces 4 years ago
Matías Locatti 1a30c0a125 Changes to avoid warnings in SSE4.2 optimized SPIR-V 4 years ago
ameerj 44832be5d2 emit_glasm_context_get_set: Fix GetAttribute return value type. 4 years ago
ameerj fbb33df96f emit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers 4 years ago
vonchenplus 8fe519b656 Address format clang 4 years ago
vonchenplus 8ea541bc11 Remove spirv handle legacy related code 4 years ago
vonchenplus ac51211ce4 Remove glsl handle legacy related code 4 years ago
ameerj 3f06a447fb emit_spirv: Reduce emit_spirv.h include overhead 4 years ago
ameerj ed5b039980 glasm: Move implemented instructions from not_implemented.cpp 4 years ago
ameerj efd428c747 shader_recompiler: Adjust emit_context includes 4 years ago
ameerj c0705ede4d shader_recompiler: Rename backend emit_context files 4 years ago
ameerj 8969273d2d general: Add missing copyright notices 4 years ago
Feng Chen dbfa89c40b Implement convert legacy to generic 4 years ago
Fernando Sahmkow 04b8e6c834 ShaderCache: Better fix for Shuffling gl_FragCoord 4 years ago
FernandoS27 b3494533e5 Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. 4 years ago
ameerj d644a3780c vulkan: Fix rescaling push constant usage 4 years ago
ameerj 1ce6cd119d rescaling_pass: Fix IR errors when unscalable texture types are encountered 4 years ago
ameerj 63465c24e1 rescaling_pass: Logic simplification and minor style cleanup 4 years ago
ameerj 746d27372f rescaling_pass: Scale ImageFetch offset if it exists 4 years ago
ameerj b5ba8bec0e rescaling_pass: Enable PatchImageQueryDimensions on fragment stages 4 years ago
ameerj e2f0f51295 gl_texture_cache/rescaling_pass: minor cleanup 4 years ago
ameerj 54ecf7c8c1 rescaling_pass: Fix and simplify shuffle/fragcoord pass 4 years ago
Fernando Sahmkow 4535feac87 Shader: Don't rescale FragCoord if used by Shuffle 4 years ago