Liam
9809829a6e
shader_recompiler/EXIT: increment output register on failed enable test
4 years ago
Liam
83b1c9de37
Address review comments
4 years ago
Liam
95b9f62686
shader_recompiler: Use functions for indirect const buffer accesses
4 years ago
Liam
f3382e6339
Address review comments
4 years ago
Liam
63cc9a9ceb
shader_recompiler: Implement LDC.IS address mode
4 years ago
Liam
8515dba789
shader: add support for const buffer indirect addressing
4 years ago
Fernando Sahmkow
05054d1dc2
Shader decompiler: do constant propgation before texture pass.
4 years ago
Fernando Sahmkow
fc8251e043
Shader decompiler: Fix storage tracking in deko3d.
4 years ago
ameerj
1888b552e3
rescaling_pass: Fix rescaling Color2DArray ImageFetch offsets
ImageFetch offsets for 2D array coordinates have a different composite size than the coordinates. The rescaling pass was not taking this into account.
Fixes broken shaders when scaling is enabled in Astral Chain, and likely other titles.
4 years ago
ameerj
048522e98b
emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors
4 years ago
Markus Wick
062d95753f
shader_recompiler/LOP3: Use brute force python results within switch/case.
Thanks to @asLody for optimizing this function. This raised the focus that this function should be optimized more.
The current table assumes that the host GPU is able to invert for free, so only AND,OR,XOR are accumulated in the performance metrik.
Performance results:
Instructions
0: 8
1: 30
2: 114
3: 80
4: 24
Latency
0: 8
1: 30
2: 194
3: 24
4 years ago
ameerj
092771e9c8
emit_glsl_atomic: Implement 32x2 fallback atomic ops
4 years ago
ameerj
94b86a8ada
lower_int64_to_int32: Add 64-bit atomic fallbacks
4 years ago
ameerj
0c5e641757
shaders: Add U64->U32x2 Atomic fallback functions
4 years ago
ameerj
c3d768426c
spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used.
Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus
4 years ago
ameerj
712b7883be
emit_spirv: Add Xfb execution mode when transform feedback is used
Fixes Transform Feedback on Vulkan AMD drivers.
4 years ago
ameerj
4ee80ce807
video_minimum_maximum: Implement src operand selectors
Used by Pokemon Legends: Arceus
4 years ago
Lioncash
4ea21f074d
shader_recompiler: Remove unnecessary [[nodiscard]]
Since ConvertLegacyToGeneric has a void return value, there's nothing
that is actually returned by the function.
4 years ago
v1993
970b362ca1
shader_recompiler: fix potential OOB access
Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it.
4 years ago
liushuyu
479d57987c
logging/log.h: move enum class formatter to a separate file ...
... to common/logging/formatter.h
4 years ago
liushuyu
682ea0f431
logging: adapt to changes in fmt 8.1
4 years ago
Narr the Reg
0646512a9c
glsl: Remove unreachable return
4 years ago
Fernando Sahmkow
65387dd0a0
ShaderDecompiler: Add a debug option to dump the game's shaders.
4 years ago
ameerj
c5c13369fa
glsl: Add boolean reference workaround
4 years ago
ameerj
a57dc3509a
glsl_context_get_set: Add alternative cbuf type for broken drivers
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
4 years ago
ameerj
0918d673a3
emit_glsl_integer: Use negation work around
4 years ago
ameerj
22a4d26479
shader: Add integer attribute get optimization pass
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
4 years ago
Matías Locatti
244dff4e6e
Empty spaces
4 years ago
Matías Locatti
1a30c0a125
Changes to avoid warnings in SSE4.2 optimized SPIR-V
4 years ago
ameerj
44832be5d2
emit_glasm_context_get_set: Fix GetAttribute return value type.
GetAttribute expects an F32 result type at the IR level, this fixes the return value of attributes which were not returning an F32
4 years ago
ameerj
fbb33df96f
emit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers
4 years ago
vonchenplus
8fe519b656
Address format clang
4 years ago
vonchenplus
8ea541bc11
Remove spirv handle legacy related code
4 years ago
vonchenplus
ac51211ce4
Remove glsl handle legacy related code
4 years ago
ameerj
3f06a447fb
emit_spirv: Reduce emit_spirv.h include overhead
emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
4 years ago
ameerj
ed5b039980
glasm: Move implemented instructions from not_implemented.cpp
4 years ago
ameerj
efd428c747
shader_recompiler: Adjust emit_context includes
4 years ago
ameerj
c0705ede4d
shader_recompiler: Rename backend emit_context files
4 years ago
ameerj
8969273d2d
general: Add missing copyright notices
4 years ago
Feng Chen
dbfa89c40b
Implement convert legacy to generic
4 years ago
Fernando Sahmkow
04b8e6c834
ShaderCache: Better fix for Shuffling gl_FragCoord
4 years ago
FernandoS27
b3494533e5
Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.
4 years ago
ameerj
d644a3780c
vulkan: Fix rescaling push constant usage
4 years ago
ameerj
1ce6cd119d
rescaling_pass: Fix IR errors when unscalable texture types are encountered
4 years ago
ameerj
63465c24e1
rescaling_pass: Logic simplification and minor style cleanup
4 years ago
ameerj
746d27372f
rescaling_pass: Scale ImageFetch offset if it exists
Plus some code deduplication
4 years ago
ameerj
b5ba8bec0e
rescaling_pass: Enable PatchImageQueryDimensions on fragment stages
4 years ago
ameerj
e2f0f51295
gl_texture_cache/rescaling_pass: minor cleanup
4 years ago
ameerj
54ecf7c8c1
rescaling_pass: Fix and simplify shuffle/fragcoord pass
4 years ago
Fernando Sahmkow
4535feac87
Shader: Don't rescale FragCoord if used by Shuffle
4 years ago