831 Commits (78425435739e46a1c408d4e272c6e62c09df25ae)

Author SHA1 Message Date
Valeri 1510efac15 SPIR-V: Merge two ifs in EmitGetAttribute 4 years ago
ReinUsesLisp ecc05bdcb6 shader: Fold UnpackFloat2x16 and PackFloat2x16 4 years ago
ReinUsesLisp d84b81fdfb shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions 4 years ago
Lioncash b5ce444508 exception: Make constructors explicit 4 years ago
Lioncash b650c38a31 exception: Make what() member function nodiscard 4 years ago
Lioncash d04bbd8207 exception: Narrow down specific header 4 years ago
Lioncash 00bd622334 emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive() 4 years ago
Lioncash 0692818106 emit_spirv_instructions: Add missing header guard 4 years ago
Lioncash 05201f4f88 shader_recompiler: Remove unnecessary [[nodiscard]] instances 4 years ago
Lioncash 9d5aa3d65a control_flow: Fix duplicate switch case in OpcodeToken 4 years ago
Lioncash 23da07e8e5 object_pool: Add missing return in Chunk move assignment operator 4 years ago
ReinUsesLisp 4f19303fe0 shader: Fold integer FMA from Nvidia's pattern 4 years ago
ReinUsesLisp c6e1483e17 shader: Use TryInstRecursive on XMAD multiply folding 4 years ago
ReinUsesLisp 222a6542ab shader: Add TryInstRecursive utility to values 4 years ago
ReinUsesLisp ba89444667 shader: Support out of bound local memory reads and immediate writes 4 years ago
ameerj 3927809a63 shader: Fix disabled attribute default values 5 years ago
ameerj e6d3a301f2 glsl: Simplify FCMP emission 5 years ago
ameerj 4f3e869dd0 glsl: Update TessellationControl gl_in 5 years ago
ameerj ffe72f8d37 shader: Implement ISETP.X 5 years ago
ReinUsesLisp 2321666580 shader: Avoid usage of C++20 ranges to build in clang 5 years ago
ameerj a23f05c215 glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 5 years ago
lat9nq b557314001 shader_recompiler, video_core: Resolve clang errors 5 years ago
ReinUsesLisp cdb3837085 shader: Manually convert from array<u32> to bitset instead of using bit_cast 5 years ago
ameerj f2f16e3a1d glsl: Fix tracking of info.uses_shadow_lod 5 years ago
ameerj 508e41777b shader: Ignore global memory ops on devices lacking int64 support 5 years ago
ameerj d54c4880d1 dual_vertex_pass: Clang format 5 years ago
ReinUsesLisp ff35ef8ec1 emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia 5 years ago
lat9nq c969f6e678 shader: GCC fmt 8.0.0 fixes 5 years ago
ameerj 79e317ad7d shader: Account for 33-bit IADD3 scenario 5 years ago
ReinUsesLisp 611797a7c6 shader: Only apply shift on register mode for IADD3 5 years ago
ReinUsesLisp b48b4b0600 shader: Fix disabled and unwritten attributes and varyings 5 years ago
ameerj d77dc5919c glsl: Fix shared and local memory declarations 5 years ago
ameerj 33d21ac2db opengl: Implement LOP.CC 5 years ago
ReinUsesLisp 7dc8577529 spirv: Fix code emission when descriptor aliasing is unsupported 5 years ago
ameerj c446ada33e glsl: Declare local memory in main 5 years ago
ameerj 0810714e46 glsl: Add passthrough geometry shader support 5 years ago
ReinUsesLisp 41b2a991c4 shader: Use std::bit_cast instead of Common::BitCast for passthrough 5 years ago
ReinUsesLisp 362888dcb0 glasm: Add passthrough geometry shader support 5 years ago
ReinUsesLisp b1df436cef shader: Rework varyings and implement passthrough geometry shaders 5 years ago
ReinUsesLisp 6db3ba6542 shader: Only verify shader when graphics debugging is enabled 5 years ago
ReinUsesLisp c0705f79b8 shader: Unify shader stage types 5 years ago
lat9nq 0f092f17af lower_int64_to_int32: Add missing include 5 years ago
ReinUsesLisp 0a75c400e3 shader: Emulate 64-bit integers when not supported 5 years ago
ReinUsesLisp e3df2285ca shader: Add int64 to int32 lowering pass 5 years ago
ReinUsesLisp ba211323ab shader: Teach global memory base tracker to follow vectors 5 years ago
ReinUsesLisp f54fa4a1f5 shader: Add constant propagation to integer vectors 5 years ago
ameerj 99e8164b43 glsl: Better IAdd Overflow CC fix 5 years ago
ReinUsesLisp f158fe9359 shader: Remove IAbs64 5 years ago
ameerj 516c17d4d3 glsl: Fix IADD CC 5 years ago
ameerj 58a052072c shader_recompiler: Fix IADD3 input partitioning 5 years ago