Browse Source

shader_recompiler: Adjust emit_context includes

nce_cpp
ameerj 4 years ago
parent
commit
efd428c747
  1. 2
      src/shader_recompiler/backend/glasm/emit_glasm.cpp
  2. 2
      src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
  3. 2
      src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp
  4. 2
      src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
  5. 2
      src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp
  6. 2
      src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
  7. 2
      src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
  8. 2
      src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
  9. 2
      src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
  10. 2
      src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
  11. 2
      src/shader_recompiler/backend/glasm/emit_glasm_select.cpp
  12. 2
      src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp
  13. 2
      src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp
  14. 2
      src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
  15. 2
      src/shader_recompiler/backend/glasm/reg_alloc.cpp
  16. 2
      src/shader_recompiler/backend/glsl/emit_glsl.cpp
  17. 2
      src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
  18. 2
      src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
  19. 2
      src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
  20. 2
      src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
  21. 2
      src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
  22. 2
      src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
  23. 2
      src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
  24. 2
      src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
  25. 2
      src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
  26. 2
      src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
  27. 2
      src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
  28. 2
      src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
  29. 2
      src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
  30. 2
      src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
  31. 2
      src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
  32. 2
      src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
  33. 2
      src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
  34. 2
      src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
  35. 2
      src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
  36. 2
      src/shader_recompiler/backend/spirv/emit_spirv.h
  37. 2
      src/shader_recompiler/backend/spirv/spirv_emit_context.cpp

2
src/shader_recompiler/backend/glasm/emit_glasm.cpp

@ -9,9 +9,9 @@
#include "common/div_ceil.h"
#include "common/settings.h"
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"

2
src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp

@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {

2
src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp

@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {

2
src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp

@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/shader_info.h"

2
src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp

@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"

2
src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp

@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"

2
src/shader_recompiler/backend/glasm/emit_glasm_image.cpp

@ -4,8 +4,8 @@
#include <utility>
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"

2
src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp

@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {

2
src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp

@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/runtime_info.h"

2
src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp

@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/ir/value.h"

2
src/shader_recompiler/backend/glasm/emit_glasm_select.cpp

@ -3,8 +3,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {

2
src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp

@ -3,8 +3,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {

2
src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp

@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"

2
src/shader_recompiler/backend/glasm/glasm_emit_context.cpp

@ -5,8 +5,8 @@
#include <string_view>
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"

2
src/shader_recompiler/backend/glasm/reg_alloc.cpp

@ -6,7 +6,7 @@
#include <fmt/format.h>
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/backend/glasm/reg_alloc.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/value.h"

2
src/shader_recompiler/backend/glsl/emit_glsl.cpp

@ -9,9 +9,9 @@
#include "common/div_ceil.h"
#include "common/settings.h"
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
namespace Shader::Backend::GLSL {

2
src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp

@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {

2
src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp

@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {

2
src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp

@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {

2
src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp

@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {

2
src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp

@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"

2
src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp

@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/exception.h"
namespace Shader::Backend::GLSL {

2
src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp

@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {

2
src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp

@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"

2
src/shader_recompiler/backend/glsl/emit_glsl_image.cpp

@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"

2
src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp

@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {

2
src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp

@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {

2
src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp

@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"

2
src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp

@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
#ifdef _MSC_VER

2
src/shader_recompiler/backend/glsl/emit_glsl_select.cpp

@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {

2
src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp

@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {

2
src/shader_recompiler/backend/glsl/emit_glsl_special.cpp

@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"

2
src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp

@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
namespace Shader::Backend::GLSL {

2
src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp

@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"

2
src/shader_recompiler/backend/glsl/glsl_emit_context.cpp

@ -3,7 +3,7 @@
// Refer to the license.txt file included.
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"

2
src/shader_recompiler/backend/spirv/emit_spirv.h

@ -10,7 +10,7 @@
#include "common/common_types.h"
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/backend/spirv/emit_context.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"

2
src/shader_recompiler/backend/spirv/spirv_emit_context.cpp

@ -13,8 +13,8 @@
#include "common/common_types.h"
#include "common/div_ceil.h"
#include "shader_recompiler/backend/spirv/emit_context.h"
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
namespace {

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