7063 Commits (6bf5ae700ab234d87867a5f4aca6a86acec4a7e0)

Author SHA1 Message Date
Squall-Leonhart 3785a469c0 Changes based on hardware tests 2 years ago
Squall Leonhart 14d6c9d442 Make Clang happy. 2 years ago
Squall Leonhart 6f7ff1d2a7 Added missing BuildShader line 2 years ago
Squall Leonhart 0fff99d0eb added missing trailing line. 2 years ago
Squall Leonhart f137a4aa8a meant to add the unorms as well 2 years ago
Squall-Leonhart 9e0b778d11 use texelfetch instead of texturelod 2 years ago
Squall Leonhart 81627a6a51 appease the format gods 2 years ago
Squall-Leonhart 69ab83ae87 Another missing copy connected to Bravely Default II 2 years ago
Squall-Leonhart 51bb940261 missed this line when editing the copypasta 2 years ago
Squall-Leonhart 41ad912ba7 moved line to appease the format gods 2 years ago
Squall-Leonhart e84147e2fa Implement missing formats for Bravely Default 2 2 years ago
Squall Leonhart eecd48f2ee brings back the removed If statement and adds the num_level test 2 years ago
Valeri 9d3cce87a4 host1x/codecs: enable CUDA on Linux 2 years ago
Kelebek1 d7ba2c7064 Implement vertex array first and subsequent draws 2 years ago
Kelebek1 5fa3d987ad Transition MSAA images to general layout without uploading data 2 years ago
Kelebek1 b5576a3c9a Get out of render pass before query barriers, fix image names with samples > 1, remove image alias bit 2 years ago
Kelebek1 31c39fffc2 Do not set rescaled flag when rescaling is disabled 2 years ago
Squall-Leonhart ce3e98cf48 Fix mistaken usage of info.block instead of level_info.block 2 years ago
Kelebek1 2fe13a4d53 Not not allocate DeviceLocal buffers as mapped 2 years ago
Squall Leonhart ca3126e68d add Z32, FLOAT, UINT, UINT, UINT, LINEAR to format lookup table 2 years ago
Squall Leonhart c3658018b1 update shader to confirmed format copy 2 years ago
Kelebek1 a1df96e84d Allow GPUs without rebar to open multiple RenderDoc captures 2 years ago
Kelebek1 5063305487 Implement X8_D24 format 2 years ago
Kelebek1 39bcdb4fe4 Rework nvidia architecture detection, disable push descriptor for Pascal and older 2 years ago
Kelebek1 294ffa29cc Mark a buffer GPU modified after the buffers are confirmed, do not double synch them 2 years ago
Squall-Leonhart 15a624a6df lets not convert depth to greyscale since this makes the exhaust and tire smoke light gray/white 2 years ago
Squall-Leonhart 680081ea94 Fix CI Formatting check 2 years ago
Squall-Leonhart ec6ba091cf Implements D32_Float to A8B8G8R8_UNORM format copy 2 years ago
Liam 79e055318c vk_present_manager: recreate surface on any surface loss 2 years ago
Liam 445d504f94 ci: fix new codespell errors 2 years ago
Fernando Sahmkow ef38379737 Query Cache: Fix memory leak. 2 years ago
Kelebek1 dd2d450e3f Enable depth test on stencil clear path 2 years ago
Liam cb11232753 renderer_vulkan: fix query cache for homebrew 2 years ago
GPUCode 30c67e5bb0 host_shaders: More proper handling of x2 MSAA copies 2 years ago
GPUCode 5529df01e3 renderer_vulkan: Implement MSAA copies 2 years ago
Fernando Sahmkow e0477e40bd Query Cache: Fix Prefix Sums 3 years ago
Fernando Sahmkow 509ebe61c6 Query Cache: Fix behavior in Normal Accuracy 3 years ago
Fernando Sahmkow 6b0a777d19 Query Cache: Simplify Prefix Sum compute shader 3 years ago
Fernando Sahmkow c2880497ce Query Cache: Implement host side sample counting. 3 years ago
Fernando Sahmkow 170c82ae7f Query Cache: Fix guest side sample counting 3 years ago
Fernando Sahmkow 93cd3d8efd Query Cache: address issues 3 years ago
Fernando Sahmkow a8fe81b3be QueryCache: Implement dependant queries. 3 years ago
Fernando Sahmkow 2221256e90 Macro HLE: Add DrawIndirectByteCount 3 years ago
Fernando Sahmkow 5ea12207f3 Query Cachge: Fully rework Vulkan's query cache 3 years ago
Fernando Sahmkow 7f78d844ab Query Cache: Setup Base rework 3 years ago
Kelebek1 ac61186061 Fix DMA engine register offsets 2 years ago
GPUCode 20994b9e95 vk_texture_cache: Limit srgb block to transcoding only 2 years ago
GPUCode 400b9449ac renderer_vulkan: Correct component order for A4B4G4R4_UNORM 2 years ago
Squall-Leonhart 55e400acd9 Reuse part of my previous idea to to use num_levels to check within AdjustMipBlockSize 2 years ago
Squall Leonhart 0ec7d7ec28 Partial revert of #10433 2 years ago