Browse Source

Added missing BuildShader line

Adds `convert_abgr8_to_d32f_frag(BuildShader(device, CONVERT_ABGR8_TO_D32F_FRAG_SPV)),`
nce_cpp
Squall Leonhart 2 years ago
committed by GitHub
parent
commit
6f7ff1d2a7
  1. 1
      src/video_core/renderer_vulkan/blit_image.cpp

1
src/video_core/renderer_vulkan/blit_image.cpp

@ -435,6 +435,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
clear_stencil_frag(BuildShader(device, VULKAN_DEPTHSTENCIL_CLEAR_FRAG_SPV)),
convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
convert_abgr8_to_d32f_frag(BuildShader(device, CONVERT_ABGR8_TO_D32F_FRAG_SPV)),
convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
convert_d32f_to_abgr8_frag(BuildShader(device, CONVERT_D32F_TO_ABGR8_FRAG_SPV)),
convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),

Loading…
Cancel
Save