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lets not convert depth to greyscale since this makes the exhaust and tire smoke light gray/white

tiresmoke should be a darker gray.
nce_cpp
Squall-Leonhart 2 years ago
parent
commit
15a624a6df
  1. 2
      src/video_core/host_shaders/convert_d32f_to_abgr8.frag

2
src/video_core/host_shaders/convert_d32f_to_abgr8.frag

@ -10,5 +10,5 @@ layout(location = 0) out vec4 color;
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
float depth = textureLod(depth_tex, coord, 0).r;
color = vec4(vec3(depth), 1.0); // Convert depth to grayscale color
color = vec4(depth, depth*depth, sqrt(depth), 1.0); // Convert depth to color
}
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