@ -11,7 +11,6 @@
# include "video_core/host_shaders/convert_abgr8_to_d32f_frag_spv.h"
# include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
# include "video_core/host_shaders/convert_d32f_to_abgr8_frag_spv.h"
# include "video_core/host_shaders/convert_d32f_to_bgra8_frag_spv.h"
# include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
# include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
# include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h"
@ -440,7 +439,6 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
convert_d32f_to_abgr8_frag ( BuildShader ( device , CONVERT_D32F_TO_ABGR8_FRAG_SPV ) ) ,
convert_d24s8_to_abgr8_frag ( BuildShader ( device , CONVERT_D24S8_TO_ABGR8_FRAG_SPV ) ) ,
convert_s8d24_to_abgr8_frag ( BuildShader ( device , CONVERT_S8D24_TO_ABGR8_FRAG_SPV ) ) ,
convert_d32f_to_bgra8_frag ( BuildShader ( device , CONVERT_D32F_TO_BGRA8_FRAG_SPV ) ) ,
linear_sampler ( device . GetLogical ( ) . CreateSampler ( SAMPLER_CREATE_INFO < VK_FILTER_LINEAR > ) ) ,
nearest_sampler ( device . GetLogical ( ) . CreateSampler ( SAMPLER_CREATE_INFO < VK_FILTER_NEAREST > ) ) { }
@ -591,13 +589,6 @@ void BlitImageHelper::ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer,
ConvertDepthStencil ( * convert_s8d24_to_abgr8_pipeline , dst_framebuffer , src_image_view ) ;
}
void BlitImageHelper : : ConvertD32FToBGRA8 ( const Framebuffer * dst_framebuffer ,
ImageView & src_image_view ) {
ConvertPipelineColorTargetEx ( convert_d32f_to_bgra8_pipeline , dst_framebuffer - > RenderPass ( ) ,
convert_d32f_to_bgra8_frag ) ;
ConvertDepthStencil ( * convert_d32f_to_bgra8_pipeline , dst_framebuffer , src_image_view ) ;
}
void BlitImageHelper : : ClearColor ( const Framebuffer * dst_framebuffer , u8 color_mask ,
const std : : array < f32 , 4 > & clear_color ,
const Region2D & dst_region ) {