bunnei
6b4babed89
Merge pull request #2689 from lioncash/tl
yuzu/main: Make error messages within OnCoreError more localization-friendly
7 years ago
bunnei
6904a38621
Merge pull request #2743 from FernandoS27/surpress-assert
Downgrade and suppress a series of GPU asserts and debug messages.
7 years ago
bunnei
8ae3b5f4de
Merge pull request #2704 from FernandoS27/conditional
maxwell3d: Implement Conditional Rendering
7 years ago
Zach Hilman
19b1d82fe4
Fix README change mistake ( #2754 )
Fix README change mistake
7 years ago
bunnei
92195406c7
Merge pull request #2734 from ReinUsesLisp/compute-shaders
gl_rasterizer: Implement compute shaders
7 years ago
bunnei
03445ce112
Merge pull request #2735 from FernandoS27/pipeline-rework
Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
7 years ago
Zach Hilman
0b7e8a60d5
Update README.md
7 years ago
Fernando Sahmkow
f96208f686
Merge pull request #2693 from ReinUsesLisp/hsetp2
shader/half_set_predicate: Implement missing HSETP2 variants
7 years ago
Flame Sage
521d5a88fc
Update README.md
7 years ago
Flame Sage
6eeed7c44b
Update README.md
7 years ago
Flame Sage
c2d28e1d54
Merge pull request #2752 from DarkLordZach/master
azure: Fix clang-format and releases
7 years ago
Zach Hilman
ca7db6fde8
azure: Fix clang-format and releases
7 years ago
Fernando Sahmkow
57e6c1fac3
Maxwell3D: Reorganize and address feedback
7 years ago
Fernando Sahmkow
9a4a346b3f
Shader_Ir: Change Debug Asserts for Log Warnings
7 years ago
ReinUsesLisp
2f76aafca9
shader/half_set_predicate: Fix HSETP2 implementation
7 years ago
ReinUsesLisp
edc43b2509
shader/half_set_predicate: Implement missing HSETP2 variants
7 years ago
bunnei
a0571bcccd
Merge pull request #2687 from lioncash/tls-process
kernel/process: Allocate the process' TLS region during initialization
7 years ago
bunnei
e49fae981f
Merge pull request #2738 from lioncash/shader-ir
shader-ir: Minor cleanup-related changes
7 years ago
Fernando Sahmkow
3e0f5631c3
Shader_Ir: correct clang format
7 years ago
Fernando Sahmkow
d6e1af6f23
GPU: Add missing puller methods.
This adds some missing puller methods. We don't assert them as these are
nop operations for us.
7 years ago
Fernando Sahmkow
62486dfb4f
MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace.
This log was just to know which games used DMA. It's no longer
important.
7 years ago
Fernando Sahmkow
57a372439d
Gl_Texture_Cache: Remove assert on component type in GetFormatTuple
Textures can have different components types in different orders. This
assert was completely inprecise and the effectiveness of such is better
handled by case and within the texture cache.
7 years ago
Fernando Sahmkow
a13b47f080
Shader_Ir: Downgrade precision and rounding asserts to debug asserts.
This commit reduces the sevirity of asserts for FP precision and
rounding as this are well known and have little to no consequences in
gpu's accuracy.
7 years ago
David
7d38c526fe
Merge pull request #2741 from FernandoS27/trace-log
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
7 years ago
Fernando Sahmkow
27caf7f25f
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
This messages were originally set as warnning since few games used these
svcs and it was needed for debugging. This is no longer the case.
7 years ago
Fernando Sahmkow
c9690e912e
GL_State: Feedback and fixes
7 years ago
Fernando Sahmkow
527a77ec0a
Maxwell3D: Address Feedback
7 years ago
Fernando Sahmkow
ca50a64db8
Texture_Cache: Rebase Fixes
7 years ago
Fernando Sahmkow
2f716f52d9
GL_Rasterizer: Corrections to Clearing.
7 years ago
Fernando Sahmkow
8dd4797e00
Maxwell3D: Correct marking dirtiness on CB upload
7 years ago
Fernando Sahmkow
0d34a53c44
GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing
7 years ago
Fernando Sahmkow
89cc60554a
Maxwell3D: Implement State Dirty Flags.
7 years ago
Fernando Sahmkow
24bf7e4de0
Maxwell3D: Rework CBData Upload
7 years ago
Fernando Sahmkow
7c50842226
Maxwell3D: Rework the dirty system to be more consistant and scaleable
7 years ago
Fernando Sahmkow
67d869b53a
maxwell3d: Implement Conditional Rendering
Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
7 years ago
Fernando Sahmkow
a1abc0fd31
Merge pull request #2740 from lioncash/bra
shader/decode/other: Correct branch indirect argument within BRA handling
7 years ago
Rodrigo Locatti
d877208914
Merge pull request #2726 from lioncash/access
core: Remove CurrentArmInterface() global accessor
7 years ago
Lioncash
41e2ad0f26
shader_ir: std::move Node instance where applicable
These are std::shared_ptr instances underneath the hood, which means
copying them isn't as cheap as a regular pointer. Particularly so on
weakly-ordered systems.
This avoids atomic reference count increments and decrements where they
aren't necessary for the core set of operations.
7 years ago
Lioncash
4d02d971de
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
This is more accurate in terms of describing what the functions are
actually doing. Temporal relates to time, not the setting of a temporary
itself.
7 years ago
Lioncash
40a74b1546
shader_ir: Remove unused includes
Removes unnecessary header dependencies.
7 years ago
Fernando Sahmkow
52f9840512
Merge pull request #2565 from ReinUsesLisp/track-indirect
shader/track: Track indirect buffers
7 years ago
Lioncash
778d8fedfa
shader/decode/other: Correct branch indirect argument within BRA handling
This appears to have been a copy/paste error introduced within
d5d4cc30ec
7 years ago
ReinUsesLisp
1498ef807d
gl_shader_cache: Fix clang-format issues
7 years ago
ReinUsesLisp
1a98408a9e
gl_shader_decompiler: Stub local memory size
7 years ago
ReinUsesLisp
eb8f2307e1
gl_shader_cache: Address review commentaries
7 years ago
ReinUsesLisp
4ee96c8498
gl_shader_cache: Address CI issues
7 years ago
ReinUsesLisp
37a3fdc6c6
gl_rasterizer: Implement compute shaders
7 years ago
Fernando Sahmkow
e221290cb7
Merge pull request #2695 from ReinUsesLisp/layer-viewport
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
7 years ago
bunnei
9009501845
Merge pull request #2705 from FernandoS27/tex-cache-fixes
GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
7 years ago
ReinUsesLisp
a54be6ef96
shader: Allow tracking of indirect buffers without variable offset
While changing this code, simplify tracking code to allow returning
the base address node, this way callers don't have to manually rebuild
it on each invocation.
7 years ago