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Shader_Ir: correct clang format

nce_cpp
Fernando Sahmkow 7 years ago
parent
commit
3e0f5631c3
  1. 4
      src/video_core/shader/decode/ffma.cpp

4
src/video_core/shader/decode/ffma.cpp

@ -19,9 +19,9 @@ u32 ShaderIR::DecodeFfma(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented");
DEBUG_ASSERT_MSG(instr.ffma.tab5980_0 == 1, "FFMA tab5980_0({}) not implemented",
instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO
instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO
DEBUG_ASSERT_MSG(instr.ffma.tab5980_1 == 0, "FFMA tab5980_1({}) not implemented",
instr.ffma.tab5980_1.Value());
instr.ffma.tab5980_1.Value());
const Node op_a = GetRegister(instr.gpr8);

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