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Texture_Cache: Rebase Fixes

nce_cpp
Fernando Sahmkow 7 years ago
committed by FernandoS27
parent
commit
ca50a64db8
  1. 6
      src/video_core/texture_cache/texture_cache.h

6
src/video_core/texture_cache/texture_cache.h

@ -272,15 +272,9 @@ protected:
void ManageRenderTargetUnregister(TSurface& surface) {
auto& maxwell3d = system.GPU().Maxwell3D();
<<<<<<< HEAD
const u32 index = surface->GetRenderTarget();
if (index == DEPTH_RT) {
maxwell3d.dirty_flags.zeta_buffer = true;
=======
u32 index = surface->GetRenderTarget();
if (index == 8) {
maxwell3d.dirty.depth_buffer = true;
>>>>>>> Maxwell3D: Rework the dirty system to be more consistant and scaleable
} else {
maxwell3d.dirty.render_target[index] = true;
}

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