Jannik Vogel
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db061e0568
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Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation
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10 years ago |
Jannik Vogel
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8f354eb8a7
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OpenGL: Don't copy const_color (Reverts #1745)
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10 years ago |
Jannik Vogel
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22426f3e89
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Pica: Replace logic in shader.cpp with loop
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10 years ago |
Jannik Vogel
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71ec65341b
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OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied
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10 years ago |
Jannik Vogel
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03a243469b
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OpenGL: border_color was never set. Fixed. (#1740)
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10 years ago |
Emmanuel Gil Peyrot
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c39a267974
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VideoCore: Run include-what-you-use and fix most includes.
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10 years ago |
Jannik Vogel
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9d522e8441
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Remove TGA dumper
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10 years ago |
Yuri Kunde Schlesner
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2396b01d5d
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Common: Remove section measurement from profiler (#1731)
This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
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10 years ago |
Henrik Rydgard
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9f1cffa3e9
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Move and rename the MemoryAccesses class to MemoryAccessTracker.
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10 years ago |
Henrik Rydgard
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0a3b4b8cb4
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Debugger fix
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10 years ago |
Henrik Rydgard
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b9da0f7902
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Optimize the vertex loader, nearly doubling its speed.
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10 years ago |
Henrik Rydgard
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b57bcfd528
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Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
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10 years ago |
Henrik Rydgard
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ec770c0bbf
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Move "&" to their proper place, add missing includes and make some properly relative.
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10 years ago |
Henrik Rydgard
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c1ee661492
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Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
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10 years ago |
Henrik Rydgard
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03f90e7dfd
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Remove late accesses to attribute_config
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10 years ago |
Sam Spilsbury
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48693e98fa
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shader: Shader size is long uint, not uint.
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10 years ago |
Sam Spilsbury
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164d297c6f
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shader: Handle non-CALL opcodes with a break
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10 years ago |
Sam Spilsbury
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3d9c27ec5f
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shader: Format string must be provided inline and not as a variable
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10 years ago |
Henrik Rydgard
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76a55f83c7
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Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations.
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10 years ago |
Sam Spilsbury
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79efd312a9
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pica: Handle default lighting case
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10 years ago |
tfarley
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bd5a278e47
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HWRasterizer: reorder declarations to match defs
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10 years ago |
tfarley
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2680bd4062
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HWRasterizer: sync specular uniform for new shaders
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10 years ago |
tfarley
|
459035a108
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HWRasterizer: Texture forwarding
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10 years ago |
tfarley
|
621cf30b24
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Config: Add scaled resolution option
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10 years ago |
Jannik Vogel
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c52ea04cf5
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Rasterizer: Allow all blend factors for alpha blend-func
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10 years ago |
Lioncash
|
c8c5cde430
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debug_utils: use std::make_unique for initializing PicaTrace
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10 years ago |
bunnei
|
42045d12c2
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shader_jit_x64: Rename RuntimeAssert to Compile_Assert.
|
10 years ago |
bunnei
|
73c082b647
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shader_jit_x64.cpp: Rename JitCompiler to JitShader.
|
10 years ago |
bunnei
|
76f9651a3a
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shader_jit_x64: Free memory that's no longer needed after compilation.
|
10 years ago |
bunnei
|
b6e8a9e52c
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shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.
|
10 years ago |
bunnei
|
276e57fea6
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shader_jit_x64: Use CALL/RET instead of JMP for subroutines.
|
10 years ago |
bunnei
|
0f9796a63e
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shader_jit_x64: Separate initialization and code generation for readability.
|
10 years ago |
bunnei
|
aec7a517ea
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shader_jit_x64: Get rid of unnecessary last_program_counter variable.
|
10 years ago |
bunnei
|
5e6c1ccac7
|
shader_jit_x64: Execute certain asserts at runtime.
- This is because we compile the full shader code space, and therefore its common to compile malformed instructions.
|
10 years ago |
bunnei
|
110725828a
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shader: Remove unused 'state' argument from 'Setup' function.
|
10 years ago |
bunnei
|
885208150d
|
shader_jit_x64: Specify shader main offset at runtime.
|
10 years ago |
bunnei
|
13385606c3
|
shader_jit_x64: Allocate each program independently and persist for emu session.
|
10 years ago |
bunnei
|
35f72f88ae
|
shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.
|
10 years ago |
bunnei
|
88fb200dca
|
shader_jit_x64: Fix strict memory aliasing issues.
|
10 years ago |
Lioncash
|
dc210b6498
|
file_util: Don't expose IOFile internals through the API
|
10 years ago |
Jannik Vogel
|
4e717ff177
|
Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY)
|
10 years ago |
Jannik Vogel
|
b9037213f2
|
OpenGL: Implement color combiner Operation::Dot3_RGB
|
10 years ago |
Jannik Vogel
|
f9727e111d
|
OpenGL: Respect buffer-write allow registers
|
10 years ago |
Jannik Vogel
|
93bc39e372
|
OpenGL: Split buffer-write mask sync into seperate functions
|
10 years ago |
Jannik Vogel
|
ca9fb9d1d5
|
Rasterizer: Respect buffer-write allow registers
|
10 years ago |
Jannik Vogel
|
980cea05c3
|
OpenGL: Keep stencil-test and framebuffer.depth_format in sync
|
10 years ago |
MerryMage
|
9f9c987924
|
Common: Remove Common::make_unique, use std::make_unique
|
10 years ago |
Emmanuel Gil Peyrot
|
96f8b0992a
|
OpenGL: Fix a double framebuffer completeness checks.
|
10 years ago |
Jannik Vogel
|
204b5537b8
|
OpenGL: Check for framebuffer completeness
|
10 years ago |
Jannik Vogel
|
4a5f9ab271
|
Avoid warnings by casting to size_t for ARRAY_SIZE() comparisons
|
10 years ago |