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@ -46,13 +46,11 @@ void VertexLoader::Setup(const Pica::Regs& regs) { |
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u32 attribute_index = loader_config.GetComponent(component); |
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if (attribute_index < 12) { |
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int element_size = attribute_config.GetElementSizeInBytes(attribute_index); |
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offset = Common::AlignUp(offset, element_size); |
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offset = Common::AlignUp(offset, attribute_config.GetElementSizeInBytes(attribute_index)); |
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vertex_attribute_sources[attribute_index] = loader_config.data_offset + offset; |
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vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count); |
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vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index); |
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vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index); |
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vertex_attribute_element_size[attribute_index] = element_size; |
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offset += attribute_config.GetStride(attribute_index); |
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} else if (attribute_index < 16) { |
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// Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
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@ -68,38 +66,63 @@ void VertexLoader::Setup(const Pica::Regs& regs) { |
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void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses) { |
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for (int i = 0; i < num_total_attributes; ++i) { |
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if (vertex_attribute_elements[i] != 0) { |
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// Default attribute values set if array elements have < 4 components. This
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// is *not* carried over from the default attribute settings even if they're
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// enabled for this attribute.
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static const float24 zero = float24::FromFloat32(0.0f); |
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static const float24 one = float24::FromFloat32(1.0f); |
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input.attr[i] = Math::Vec4<float24>(zero, zero, zero, one); |
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// Load per-vertex data from the loader arrays
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for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { |
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u32 source_addr = base_address + vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]; |
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const u8* srcdata = Memory::GetPhysicalPointer(source_addr); |
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if (g_debug_context && Pica::g_debug_context->recorder) { |
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memory_accesses.AddAccess(source_addr, |
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(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::FLOAT) ? 4 |
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: (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1); |
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u32 source_addr = base_address + vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex; |
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if (g_debug_context && Pica::g_debug_context->recorder) { |
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memory_accesses.AddAccess(source_addr, |
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(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::FLOAT) ? 4 |
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: (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1); |
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} |
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switch (vertex_attribute_formats[i]) { |
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case Regs::VertexAttributeFormat::BYTE: |
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{ |
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const s8* srcdata = reinterpret_cast<const s8*>(Memory::GetPhysicalPointer(source_addr)); |
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for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { |
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input.attr[i][comp] = float24::FromFloat32(srcdata[comp]); |
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} |
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break; |
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} |
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case Regs::VertexAttributeFormat::UBYTE: |
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{ |
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const u8* srcdata = reinterpret_cast<const u8*>(Memory::GetPhysicalPointer(source_addr)); |
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for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { |
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input.attr[i][comp] = float24::FromFloat32(srcdata[comp]); |
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} |
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break; |
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} |
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case Regs::VertexAttributeFormat::SHORT: |
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{ |
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const s16* srcdata = reinterpret_cast<const s16*>(Memory::GetPhysicalPointer(source_addr)); |
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for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { |
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input.attr[i][comp] = float24::FromFloat32(srcdata[comp]); |
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} |
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break; |
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} |
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case Regs::VertexAttributeFormat::FLOAT: |
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{ |
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const float* srcdata = reinterpret_cast<const float*>(Memory::GetPhysicalPointer(source_addr)); |
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for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { |
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input.attr[i][comp] = float24::FromFloat32(srcdata[comp]); |
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} |
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break; |
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} |
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} |
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const float srcval = |
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(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *reinterpret_cast<const s8*>(srcdata) : |
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(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *reinterpret_cast<const u8*>(srcdata) : |
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(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? *reinterpret_cast<const s16*>(srcdata) : |
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*reinterpret_cast<const float*>(srcdata); |
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input.attr[i][comp] = float24::FromFloat32(srcval); |
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LOG_TRACE(HW_GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f", |
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comp, i, vertex, index, |
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base_address, |
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vertex_attribute_sources[i], |
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vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i], |
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input.attr[i][comp].ToFloat32()); |
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// Default attribute values set if array elements have < 4 components. This
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// is *not* carried over from the default attribute settings even if they're
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// enabled for this attribute.
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for (unsigned int comp = vertex_attribute_elements[i]; comp < 4; ++comp) { |
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input.attr[i][comp] = comp == 3 ? float24::FromFloat32(1.0f) : float24::FromFloat32(0.0f); |
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} |
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LOG_TRACE(HW_GPU, "Loaded %d components of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f %f %f %f", |
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vertex_attribute_elements[i], i, vertex, index, |
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base_address, |
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vertex_attribute_sources[i], |
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vertex_attribute_strides[i] * vertex, |
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input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); |
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} else if (vertex_attribute_is_default[i]) { |
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// Load the default attribute if we're configured to do so
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input.attr[i] = g_state.vs.default_attributes[i]; |
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