Subv
|
95ca6ae1e1
|
CFG: Load the Config savedata file if it already exists.
|
11 years ago |
Subv
|
b49bdb6ba7
|
CFGU: Added block 0x000A0002 to the default savegame file
That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
|
11 years ago |
Subv
|
4cd21b43c1
|
CFG: Refactored how the config file works.
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
|
11 years ago |
Subv
|
462740278d
|
CFG:U: Add some data to the 0x00050005 config block.
Seems to allow some games to boot further, thanks @Normmatt for sharing this information
|
11 years ago |
Subv
|
fa3d72ab3e
|
CFG: Implemented the GetConfigInfoBlk2 function.
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it.
Implemented GetSystemModel and GetModelNintendo2DS
|
11 years ago |
Apology11
|
8d81e23d6e
|
Fix visual studio ambiguous symbol error
|
11 years ago |
Chin
|
0199a7d9ef
|
More warning cleanups
|
11 years ago |
archshift
|
0625dd09ea
|
Added CreateFile to the FS_USER service
Tested with hwtests.
|
11 years ago |
purpasmart96
|
ebfd831ccb
|
License change
|
11 years ago |
bunnei
|
4fcdbed9f6
|
Thread: Wait current thread on svc_SleepThread
- Removed unused VBLANK sleep mode
- Added error log for bad context switch
- Renamed VerifyWait to CheckWaitType to be more clear
|
11 years ago |
Lioncash
|
855eda6f85
|
armemu: Implement SADD8/SSUB8
|
11 years ago |
Lioncash
|
2a097f0990
|
armemu: Should be using labs for USAD8/USADA8
|
11 years ago |
Tony Wasserka
|
08f42c2b8c
|
Pica/VertexShader: Promote a log message to critical status.
|
11 years ago |
Tony Wasserka
|
17f31de364
|
Pica/VertexShader: Small optimization.
|
11 years ago |
Tony Wasserka
|
a664574ecb
|
Pica/VertexShader: Be robust against invalid inputs.
More specifically, this also fixes crashes by Citra trying to load a src2 register even if the current instruction does not use that.
|
11 years ago |
Tony Wasserka
|
ad5db467d7
|
Pica/VertexShader: Clarify a comment.
|
11 years ago |
Tony Wasserka
|
871418e62b
|
Pica/DebugUtils: Further cleanups to LookupTexture.
|
11 years ago |
Tony Wasserka
|
88e9efe4b8
|
Pica/DebugUtils: Fix two warnings.
|
11 years ago |
Tony Wasserka
|
6e275778c9
|
Pica/DebugUtils: Better document LookupTexture.
|
11 years ago |
Tony Wasserka
|
e4e9710d18
|
Pica/Rasterizer: Get rid of C-style casts.
|
11 years ago |
Tony Wasserka
|
d81370682f
|
Pica/DebugUtils: Make a number of variables static.
Makes for cleaner and faster code.
|
11 years ago |
Tony Wasserka
|
6bd41de276
|
Pica/VertexShader: Cleanup flow control logic and implement CMP/IFU instructions.
|
11 years ago |
Tony Wasserka
|
22afb9d830
|
Pica/VertexShader: Run instruction handlers according to the effective opcode.
This allows for proper emulation of the different CMP/LRP/MAD instructions.
|
11 years ago |
Tony Wasserka
|
cd163fb59a
|
Pica/VertexShader: Implement MAX instructions.
|
11 years ago |
Tony Wasserka
|
aff808b2fd
|
Pica: Add support for boolean uniforms.
|
11 years ago |
Tony Wasserka
|
67618a2c55
|
Pica/VertexShader: Add support for MOVA, CMP and IFC.
|
11 years ago |
Tony Wasserka
|
cb1804e0ab
|
Pica/VertexShader: Move code around a bit.
|
11 years ago |
Tony Wasserka
|
b85524c760
|
Pica/VertexShader: Some cleanups using std::array.
|
11 years ago |
Tony Wasserka
|
ce36ad454e
|
Pica/VertexShader: Support negating src2.
|
11 years ago |
Tony Wasserka
|
cc5746abfe
|
Pica/DebugUtils: Replace duplicated SHBIN structures in favor of nihstro's ones.
|
11 years ago |
Tony Wasserka
|
8ce1d32460
|
Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones.
|
11 years ago |
Tony Wasserka
|
79c29243ed
|
Pica/DebugUtils: Add an event triggered after loading a vertex.
|
11 years ago |
Tony Wasserka
|
cd322e328e
|
Pica/PrimitiveAssembly: Implement triangle strips.
|
11 years ago |
Tony Wasserka
|
346012f29e
|
Pica/CommandProcessor: Add a safety check for invalid (?) GPU configurations.
|
11 years ago |
Tony Wasserka
|
1e960e9ee2
|
Pica/CommandProcessor: Fix vertex decoding if multiple memory areas are accessed for different attributes.
|
11 years ago |
Tony Wasserka
|
1c972ef3b9
|
Add support for a ridiculous number of texture formats.
|
11 years ago |
Tony Wasserka
|
40f123b7c0
|
Pica: Unify ugly address translation hacks.
|
11 years ago |
Tony Wasserka
|
7e210e0229
|
Pica: Further improve Tev emulation.
|
11 years ago |
Tony Wasserka
|
3df88d59b0
|
Pica: Merge texture lookup logic for DebugUtils and Rasterizer.
This effectively adds support for a lot texture formats in the rasterizer.
|
11 years ago |
Tony Wasserka
|
0fba1d48a6
|
Pica: Implement texture wrapping.
|
11 years ago |
Tony Wasserka
|
c81f1a9ebc
|
Pica/DebugUtils: Add support for RGBA8, RGBA5551, RGBA4 and A8 texture formats.
|
11 years ago |
Tony Wasserka
|
782592e6d3
|
citra-qt: Fix invalid memory read upon program startup.
This was caused by the framebuffer display widget not checking whether we are actually in a valid emulation state or not.
|
11 years ago |
Tony Wasserka
|
fd2539121c
|
Pica: Initial support for multitexturing.
|
11 years ago |
Tony Wasserka
|
95be6a09b2
|
BitField: Add an explicit Assign method.
This is useful when doing crazy stuff like inheriting from BitField.
|
11 years ago |
Tony Wasserka
|
8cd0d9c000
|
citra-qt: static-constify a map.
|
11 years ago |
Chin
|
e795692614
|
Clean up some warnings
|
11 years ago |
Yuri Kunde Schlesner
|
82528ba7df
|
Common: Add a clone of std::make_unique
|
11 years ago |
Yuri Kunde Schlesner
|
adee775f44
|
Kernel: Implement support for current thread pseudo-handle
This boots a few (mostly Nintendo 1st party) games further.
|
11 years ago |
Subv
|
fc73bef692
|
FS_U: Added the command to the docs of SaveData functions
|
11 years ago |
chinhodado
|
d31c23e958
|
Properly erase/remove an observer
|
11 years ago |