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@ -150,7 +150,7 @@ static void ProcessShaderCode(VertexShaderState& state) { |
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// TODO: We don't really support this properly: For instance, the address register
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// offset needs to be applied to SRC2 instead, etc.
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// For now, we just abort in this situation.
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LOG_ERROR(HW_GPU, "Bad condition..."); |
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LOG_CRITICAL(HW_GPU, "Bad condition..."); |
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exit(0); |
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} |
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