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@ -30,20 +30,27 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandl |
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} |
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break; |
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case Regs::TriangleTopology::Strip: |
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case Regs::TriangleTopology::Fan: |
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if (buffer_index == 2) { |
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buffer_index = 0; |
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triangle_handler(buffer[0], buffer[1], vtx); |
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if (strip_ready) { |
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// TODO: Should be "buffer[0], buffer[1], vtx" instead!
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// Not quite sure why we need this order for things to show up properly.
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// Maybe a bug in the rasterizer?
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triangle_handler(buffer[1], buffer[0], vtx); |
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} |
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buffer[buffer_index] = vtx; |
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buffer[1] = vtx; |
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} else { |
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buffer[buffer_index++] = vtx; |
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if (topology == Regs::TriangleTopology::Strip) { |
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strip_ready |= (buffer_index == 1); |
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buffer_index = !buffer_index; |
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} else if (topology == Regs::TriangleTopology::Fan) { |
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buffer_index = 1; |
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strip_ready = true; |
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} |
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break; |
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default: |
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LOG_ERROR(Render_Software, "Unknown triangle topology %x:", (int)topology); |
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LOG_ERROR(HW_GPU, "Unknown triangle topology %x:", (int)topology); |
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break; |
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} |
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} |
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