2112 Commits (1d41ebf29e971a7880b92abf2a697c5b6ec1fed6)

Author SHA1 Message Date
Laku a3046a0dc8 fixes 7 years ago
Lioncash 3f4bfaa5b6 renderer_opengl: Namespace OpenGL code 7 years ago
Laku f7ad34ce7f remove debug logging 7 years ago
Laku 5a8c2eff39 implement lop3 7 years ago
OatmealDome 0125283439 maxwell_to_gl: Implement PrimitiveTopology::Lines 7 years ago
bunnei 07dea7f17f Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions." 7 years ago
Lioncash 309df18cdb shader_bytecode: Parenthesize conditional expression within GetTextureType() 7 years ago
Lioncash 7ed85cccca renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs 7 years ago
Lioncash 80ce7b69d5 gl_stream_buffer: Add missing header guard 7 years ago
Subv ca79c467bb Shaders: Implement depth writing in fragment shaders. 7 years ago
bunnei f0e1387103 shader_bytecode: Replace some UNIMPLEMENTED logs. 7 years ago
bunnei e8eee95c8e gl_shader_decompiler: Implement Texture3D for TEXS. 7 years ago
bunnei 1ac135d85b gl_shader_decompiler: Implement TextureCube for TEX. 7 years ago
Subv 7b21918d83 Shaders: Fixed the coords in TEX with Texture2D. 7 years ago
Subv c65f043274 Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction. 7 years ago
Subv 9e19247ca3 GPU: Implemented the logic op functionality of the GPU. 7 years ago
Subv 181efe72a6 GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending. 7 years ago
Lioncash 03cb9b116d rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature 7 years ago
Subv b55ca15b4b GPU: Added registers for the logicop functionality. 7 years ago
Lioncash d18dda762c renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves 8 years ago
fearlessTobi fc6901c205 Port #3353 from Citra 8 years ago
Subv 1318ecc2f1 Shaders: Write all the enabled color outputs when a fragment shader exits. 8 years ago
Subv cab352e38c Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format. 8 years ago
Subv f2c2f8c196 Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer. 8 years ago
David Marcec 4d26be905a Implemented RGBA8_UINT 8 years ago
Subv 076cedb836 Shaders/TEXS: Fixed the component mask in the TEXS instruction. 8 years ago
Subv 67da7c7ab8 Shaders/TEXS: Fixed the component mask in the TEXS instruction. 8 years ago
Subv 1f92a7cb88 Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather. 8 years ago
Subv 18b91924b1 Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions. 8 years ago
Subv 8b1711cdd5 Shader: Added bitfields for the texture type of the various sampling instructions. 8 years ago
Subv 906f9fb7bf Shaders: Added decodings for TLD4 and TLD4S 8 years ago
Subv d580b54809 Shaders: Added decodings for the LDG and STG instructions. 8 years ago
Subv 67e993fdd3 Shaders: Implemented the gl_FrontFacing input attribute (attr 63). 8 years ago
Subv cdd03fbb45 Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions. 8 years ago
Subv 175096eff7 GLRasterizer: Implemented instanced vertex arrays. 8 years ago
Subv 70e99baabe Shader: Implemented the predicate and mode arguments of LOP. 8 years ago
David Marcec fe3ea08968 Added WrapMode MirrorOnceClampToEdge 8 years ago
Subv c42b8cbdd0 Shaders: Implemented a stack for the SSY/SYNC instructions. 8 years ago
Subv a175f7ba29 Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions. 8 years ago
David Marcec ab3b9d7aa5 Added predcondition GreaterThanWithNan 8 years ago
bunnei 9705148ea2 gl_rasterizer_cache: Remove asserts for supported blits. 8 years ago
bunnei aeea1e9108 renderer_opengl: Treat OpenGL errors as critical. 8 years ago
bunnei 9b74ac4e98 gl_rasterizer_cache: Treat Depth formats differently from DepthStencil. 8 years ago
Subv 64cb9fc8b0 Shader/Conversion: Implemented the negate bit in F2F and I2I instructions. 8 years ago
Subv 237848d417 Shader/I2F: Implemented the negate I2F_C instruction variant. 8 years ago
Subv 61be8e0be3 Shader/F2I: Implemented the negate bit in the I2F instruction 8 years ago
Subv cb60077c0c Shader/F2I: Implemented the F2I_C instruction variant. 8 years ago
Subv e0c412ae9b Shader/F2I: Implemented the negate bit in the F2I instruction. 8 years ago
bunnei 5135d2a415 gl_rasterizer_cache: Cleanup some PixelFormat names and logging. 8 years ago
Subv 1162a49920 Rasterizer: Implemented instanced rendering. 8 years ago