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Shader/F2I: Implemented the negate bit in the F2I instruction.

nce_cpp
Subv 7 years ago
parent
commit
e0c412ae9b
  1. 4
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

4
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -1306,6 +1306,10 @@ private:
op_a = "abs(" + op_a + ')';
}
if (instr.conversion.negate_a) {
op_a = "-(" + op_a + ')';
}
switch (instr.conversion.f2i.rounding) {
case Tegra::Shader::F2iRoundingOp::None:
break;

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