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gl_shader_decompiler: Implement Texture3D for TEXS.

nce_cpp
bunnei 7 years ago
parent
commit
e8eee95c8e
  1. 7
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

7
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -1578,6 +1578,13 @@ private:
}
break;
}
case Tegra::Shader::TextureType::Texture3D: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
break;
}
case Tegra::Shader::TextureType::TextureCube: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);

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