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remove debug logging

nce_cpp
Laku 7 years ago
parent
commit
f7ad34ce7f
  1. 2
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

2
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -864,8 +864,6 @@ private:
result += ')';
LOG_DEBUG(HW_GPU, "LOP3 Shader code: {}", result);
if (dest != Tegra::Shader::Register::ZeroIndex) {
regs.SetRegisterToInteger(dest, true, 0, result, 1, 1);
}

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