1126 Commits (19a0e7e141cf3ed22bd0dccd0ee024264b692b69)

Author SHA1 Message Date
Subv 19a0e7e141 GPU: Pitch textures are now supported, don't assert when encountering them. 8 years ago
Subv fecaeb8ae6 GLCache: Take into account the texture's block height when caching and unswizzling. 8 years ago
Subv 19e0d8ca24 GLCache: Added a function to convert cached PixelFormats back to texture formats. 8 years ago
Subv 102251cb37 GPU: Allow using a configurable block height when unswizzling textures. 8 years ago
Subv 67c9964675 GPU/TIC: Added the pitch and block height fields to the TIC structure. 8 years ago
bunnei ed447c8786 gl_rasterizer_cache: Add missing LOG statements. 8 years ago
bunnei d4dcd3e720 texture: Add missing formats. 8 years ago
bunnei 848ade06d5 gpu: Add several framebuffer formats to RenderTargetFormat. 8 years ago
bunnei de84b74dd4 maxwell3d: Allow Texture2DNoMipmap as Texture2D. 8 years ago
bunnei 797267eb58 shader_bytecode: Make ctor's constexpr and explicit. 8 years ago
bunnei 4d9c441bef renderer_opengl: Implement BlendEquation and BlendFunc. 8 years ago
bunnei 48ab22ff76 gl_shader_decompiler: Fix warnings with MarkAsUsed. 8 years ago
bunnei 7ad31d2667 gl_shader_decompiler: Cleanup logging, updating to NGLOG_*. 8 years ago
bunnei 29ab89054d gl_shader_decompiler: Implement several MUFU subops and abs_d. 8 years ago
bunnei 93388e3c6b gl_shader_decompiler: Fix swizzle in GetRegister. 8 years ago
bunnei c1408040a6 gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions. 8 years ago
bunnei dbf1fb7e61 gl_shader_decompiler: Allow vertex position to be used in fragment shader. 8 years ago
bunnei 7fe43996de gl_shader_decompiler: Implement IPA instruction. 8 years ago
bunnei 05305422e1 gl_shader_decompiler: Add support for TEXS instruction. 8 years ago
bunnei 69f5eadc2b gl_shader_decompiler: Use fragment output color for GPR 0-3. 8 years ago
bunnei fdca99c4fb gl_shader_decompiler: Partially implement MUFU. 8 years ago
Subv d388e8e8f9 MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT). 8 years ago
Subv b5fdd197b2 MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP). 8 years ago
bunnei ad8a27a7b3 gl_rendering: Use NGLOG* for changed code. 8 years ago
bunnei 65092bf8d8 gl_rasterizer: Implement indexed vertex mode. 8 years ago
Subv ea9f5538c2 GPU: Use the same buffer names in the generated GLSL and the buffer uploading code. 8 years ago
Subv d8fdbefef6 GPU: Don't use explicit binding points when uploading the constbuffers to opengl. 8 years ago
Subv 1a31997264 GPU: Don't use GetPointer when uploading the constbuffer data to the GPU. 8 years ago
Subv ffdc9e716d GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage. 8 years ago
bunnei 595d37d69a shaders: Expose hints about used const buffers. 8 years ago
Subv 03cbd8f20f GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs. 8 years ago
Subv ea730b69d1 GPU: Allow configuring ssbos in the opengl state manager. 8 years ago
Subv e14e38fe0e GPU: Added a function to determine whether a shader stage is enabled or not. 8 years ago
bunnei 538322ec1f shaders: Add NumTextureSamplers const, remove unused #pragma. 8 years ago
bunnei f48c229f0e shaders: Address PR review feedback. 8 years ago
bunnei 2fcae0000f gl_shader_decompiler: Cleanup log statements. 8 years ago
bunnei 47bf0b0094 shaders: Fix GCC and clang build issues. 8 years ago
bunnei d166a50ded gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup. 8 years ago
bunnei a859a70da1 shader_bytecode: Add FSETP and KIL to GetInfo. 8 years ago
bunnei 6fe96737a1 shader_bytecode: Add SubOp decoding. 8 years ago
bunnei a5728bdd10 gl_shader_decompiler: Add shader stage hint. 8 years ago
bunnei e3628ec6fd renderer_opengl: Fix Morton copy byteswap, etc. 8 years ago
bunnei 1962aac7a0 gl_shader_manager: Implement SetShaderSamplerBindings. 8 years ago
bunnei 1a3dbd49ef gl_rasterizer: Generate shaders and upload uniforms. 8 years ago
bunnei 8df3222eb3 gl_shader_decompiler: Basic impl. for very simple vertex shaders. 8 years ago
bunnei f11b2888c9 gl_shader_manager: Cleanup and consolidate uniform handling. 8 years ago
bunnei 7e7f053ea7 maxwell_3d: Make memory_manager public. 8 years ago
bunnei 4e961244a8 maxwell_3d: Fix shader_config decodings. 8 years ago
bunnei 2452d127dc gl_rasterizer: Use shader program manager, remove test shader. 8 years ago
bunnei f9c4e515d8 renderer_opengl: Add gl_shader_manager class. 8 years ago