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@ -31,7 +31,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) { |
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return GL_UNSIGNED_BYTE; |
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} |
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LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size=%s", attrib.SizeString().c_str()); |
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NGLOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString()); |
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UNREACHABLE(); |
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return {}; |
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} |
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@ -40,7 +40,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) { |
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return GL_FLOAT; |
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} |
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LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type=%s", attrib.TypeString().c_str()); |
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NGLOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type={}", attrib.TypeString()); |
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UNREACHABLE(); |
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return {}; |
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} |
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@ -54,7 +54,7 @@ inline GLenum IndexFormat(Maxwell::IndexFormat index_format) { |
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case Maxwell::IndexFormat::UnsignedInt: |
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return GL_UNSIGNED_INT; |
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} |
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LOG_CRITICAL(Render_OpenGL, "Unimplemented index_format=%d", index_format); |
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NGLOG_CRITICAL(Render_OpenGL, "Unimplemented index_format={}", static_cast<u32>(index_format)); |
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UNREACHABLE(); |
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return {}; |
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} |
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@ -66,7 +66,7 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) { |
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case Maxwell::PrimitiveTopology::TriangleStrip: |
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return GL_TRIANGLE_STRIP; |
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} |
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LOG_CRITICAL(Render_OpenGL, "Unimplemented topology=%d", topology); |
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NGLOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology)); |
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UNREACHABLE(); |
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return {}; |
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} |
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@ -78,8 +78,8 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode) { |
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case Tegra::Texture::TextureFilter::Nearest: |
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return GL_NEAREST; |
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} |
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LOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode=%u", |
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static_cast<u32>(filter_mode)); |
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NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode={}", |
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static_cast<u32>(filter_mode)); |
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UNREACHABLE(); |
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return {}; |
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} |
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@ -89,7 +89,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) { |
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case Tegra::Texture::WrapMode::ClampToEdge: |
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return GL_CLAMP_TO_EDGE; |
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} |
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LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode=%u", static_cast<u32>(wrap_mode)); |
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NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", |
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static_cast<u32>(wrap_mode)); |
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UNREACHABLE(); |
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return {}; |
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} |
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