2567 Commits (11ac277646ca8d7fb47ef00b6f4e76a1fc5d8a69)

Author SHA1 Message Date
Markus Wick 00fa708e04 video_core/dma_pusher: Simplyfy Step() logic. 7 years ago
Markus Wick 0faab8fe2c video_core/dma_pusher: The full list of headers at once. 7 years ago
ReinUsesLisp 6b8abec0d1 vk_memory_manager: Implement memory manager 7 years ago
Lioncash 12774b7c44 video_core: Remove usages of System::GetInstance() within the engines 7 years ago
Lioncash 1c3371c921 core_timing: Convert core timing into a class 7 years ago
fearlessTobi cdf45ff44a renderer_opengl: respect the sRGB colorspace for the screenshot feature 7 years ago
ReinUsesLisp bf013f2026 gl_state: Synchronize gl_state even when state is disabled 7 years ago
ReinUsesLisp 20e12d973c vk_resource_manager: Implement a command buffer pool with VKFencedPool 7 years ago
ReinUsesLisp b445095656 vk_resource_manager: Add VKFencedPool interface 7 years ago
ReinUsesLisp eb50e811c4 vk_resource_manager: Implement VKResourceManager and fence allocator 7 years ago
ReinUsesLisp 7d5a7b8b0d vk_resource_manager: Implement VKFenceWatch 7 years ago
ReinUsesLisp d135b3e43b vk_resource_manager: Implement VKFence 7 years ago
ReinUsesLisp 87b7e95181 vk_resource_manager: Add VKResource interface 7 years ago
Fernando Sahmkow e29f546bb7 shader_decompiler: Improve Accuracy of Attribute Interpolation. 7 years ago
Fernando Sahmkow e7dbf7215b rasterizer_cache_gl: Only do fast layered copy on the same format. As 7 years ago
ReinUsesLisp 84e733b530 vk_device: Abstract device handling into a class 7 years ago
Lioncash 5148d46c96 renderer_opengl: Remove reference to global system instance 7 years ago
Lioncash 59c24377d6 gl_rasterizer_cache: Remove unnecessary newline 7 years ago
Lioncash 7c92885c53 gl_rasterizer_cache: Get rid of variable shadowing 7 years ago
ReinUsesLisp b6cd64f1c3 renderer_vulkan: Add declarations file 7 years ago
ReinUsesLisp 0f0152963c gl_shader_decompiler: Re-implement TLDS lod 7 years ago
Lioncash 1d2de5c4b5 core_timing: Rename CoreTiming namespace to Core::Timing 7 years ago
Fernando Sahmkow 0f8f14a732 Corrected F2I None mode to RoundEven. 7 years ago
Fernando Sahmkow ec3c66c847 Fix incorrect value for CC bit in IADD 7 years ago
ReinUsesLisp 6dfc564d12 kepler_compute: Fixup assert and rename engines 7 years ago
greggameplayer b4603fafcb Implement BGRA8 framebuffer format 7 years ago
Fernando Sahmkow 6d7c42a7ee Implement linear textures (#2089) 7 years ago
ReinUsesLisp 37fa502428 gl_rasterizer_cache: Fixup texture view parameters 7 years ago
ReinUsesLisp 9fe3f3a100 shader_ir: Remove F4 prefix to texture operations 7 years ago
ReinUsesLisp 31305cad93 shader_ir: Clean texture management code 7 years ago
bunnei 07e83ca08b gl_rasterizer_cache: Mark surface copy destinations as modified. 7 years ago
bunnei 4e28975608 gl_rasterizer: Implement a more accurate fermi 2D copy. 7 years ago
Frederic L bd216cd3cb gl_shader_disk_cache: Check LZ4 size limit 7 years ago
Frederic L 39627da4a9 gl_shader_disk_cache: Consider compressed size zero as an error 7 years ago
ReinUsesLisp 8e8b793a51 gl_shader_disk_cache: Use unordered containers 7 years ago
ReinUsesLisp 6609f2a614 gl_shader_cache: Fixup GLSL unique identifiers 7 years ago
ReinUsesLisp f1e717fbee gl_shader_cache: Link loading screen with disk shader cache load 7 years ago
ReinUsesLisp 66a3760a71 gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders 7 years ago
ReinUsesLisp ea2ce59743 gl_shader_disk_cache: Pass core system as argument and guard against games without title ids 7 years ago
ReinUsesLisp f9bcb4e842 gl_shader_disk_cache: Guard reads and writes against failure 7 years ago
ReinUsesLisp 720c2456f4 gl_shader_disk_cache: Address miscellaneous feedback 7 years ago
ReinUsesLisp fcf98dc3f7 gl_shader_disk_cache: Pass return values returning instead of by parameters 7 years ago
ReinUsesLisp e2f4c2b9d9 gl_shader_disk_cache: Compress program binaries using LZ4 7 years ago
ReinUsesLisp 92682d3bfa gl_shader_disk_cache: Compress GLSL code using LZ4 7 years ago
ReinUsesLisp d83818d30a gl_shader_disk_cache: Save GLSL and entries into the precompiled file 7 years ago
ReinUsesLisp 1342998379 settings: Hide shader cache behind a setting 7 years ago
ReinUsesLisp 8b1a7aa19d gl_shader_disk_cache: Invalidate shader cache changes with CMake hash 7 years ago
ReinUsesLisp bb69f9fb7a gl_shader_cache: Refactor to support disk shader cache 7 years ago
ReinUsesLisp a931bb68cd gl_shader_disk_cache: Add transferable cache invalidation 7 years ago
ReinUsesLisp b33860b218 gl_shader_disk_cache: Add precompiled load 7 years ago