David Marcec
fd0319efd5
Stub UpdateUserPresence
Needed for Retro City Rampage to go in game
7 years ago
bunnei
6a396d2129
Merge pull request #1022 from bunnei/fix-splat
Several Friend service fixes
7 years ago
bunnei
db6b59b1a6
Merge pull request #1020 from lioncash/namespace
core: Namespace EmuWindow
7 years ago
bunnei
947d80c8ce
Merge pull request #1021 from lioncash/warn
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
7 years ago
bunnei
f807476d29
Merge pull request #1024 from Subv/blend_gl
GPU/Maxwell3D: Implemented an alternative set of blend factors.
7 years ago
bunnei
7478448af7
Merge pull request #1023 from Subv/invalid_attribs
RasterizerGL: Ignore invalid/unset vertex attributes.
7 years ago
Subv
45ee826309
GPU/Maxwell3D: Implemented an alternative set of blend factors.
These are used by nouveau and some games like SMO.
7 years ago
greggameplayer
974a959892
Implement R8_UINT RenderTargetFormat & PixelFormat ( #1014 )
- Used by Go Vacation
7 years ago
Subv
8582c5bb3e
RasterizerGL: Ignore invalid/unset vertex attributes.
This should make the es2gears example not crash anymore.
7 years ago
bunnei
94a58af2a2
friend: Stub DeclareCloseOnlinePlaySession.
- Used by Splatoon 2.
7 years ago
bunnei
3c1015b576
friend: Fix CreateFriendService to return an IFriendService interface.
7 years ago
bunnei
3d00bc6ad7
server_session: Provide more useful information and don't crash on bad IPC request.
7 years ago
Lioncash
9aead11e72
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers.
7 years ago
Lioncash
53e86e35eb
core: Namespace EmuWindow
Gets the class out of the global namespace.
7 years ago
bunnei
20f29b2528
Merge pull request #1010 from bunnei/unk-vert-attrib-shader
gl_shader_decompiler: Improve handling of unknown input/output attributes.
7 years ago
bunnei
38a6ba02aa
Merge pull request #1009 from bunnei/rg8-rgba8-snorm
Implement render target formats RGBA8_SNORM and RG8_SNORM.
7 years ago
bunnei
5fd0744a63
gl_shader_decompiler: Improve handling of unknown input/output attributes.
7 years ago
bunnei
db008ea9ac
Merge pull request #970 from DarkLordZach/loader-errors
loader: Add more descriptive errors
7 years ago
bunnei
5cd97896bf
Merge pull request #1018 from Subv/ssy_sync
GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair.
7 years ago
bunnei
8cb27339a2
gl_rasterizer: Implement render target format RG8_SNORM.
- Used by Super Mario Odyssey.
7 years ago
bunnei
e8a695064b
gl_rasterizer: Implement render target format RGBA8_SNORM.
- Used by Super Mario Odyssey.
7 years ago
Subv
5d543d88b9
GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).
7 years ago
Subv
995c819038
GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.
SSY sets the target label to jump to when the SYNC instruction is executed.
7 years ago
bunnei
83274a5a47
Merge pull request #1016 from lioncash/video
video_core: Get rid of global variable g_toggle_framelimit_enabled
7 years ago
bunnei
3a13659486
Merge pull request #1003 from lioncash/var
video_core: Use variable template variants of type_traits interfaces where applicable
7 years ago
greggameplayer
3aa4040888
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) ( #848 )
* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats
Do a separate function in order to get Bytes Per Pixel of DepthFormat
Apply the new function in gpu.h
delete unneeded white space
* correct merging error
7 years ago
James Rowe
e1ee579f98
Merge pull request #1015 from lioncash/gamelist
qt/gamelist: Minor cleanup-related changes
7 years ago
Lioncash
38049444da
video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.
This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
7 years ago
Lioncash
0170c296f2
renderer_base: Remove unused kFramebuffer enumeration
This is entirely unused and can be removed.
7 years ago
Lioncash
6e352a55d5
video_core: Remove unused Renderer enumeration
Currently we only have an OpenGL renderer, so this is unused in code
(and occupies the Renderer identifier in the VideoCore namespace).
7 years ago
Lioncash
bc6245290b
qt/game_list: Resolve truncation warning within GameListItemPath's constructor
Silences a warning about truncating from size_t to u32
7 years ago
Lioncash
89aed5c0a2
gt/game_list: Use std::array in GameListItemPath's data() function
We don't need to use a heap-allocated std::vector here, given we
explicitly know the bounds.
7 years ago
Lioncash
1eaa022169
qt/game_list: Remove redundant base class constructor from initializer list
This is called automatically anyways.
7 years ago
bunnei
c1dbe03971
Merge pull request #1007 from MerryMage/dynarmic
dynarmic: Update to 0118ee0
7 years ago
bunnei
4d76d14303
Merge pull request #1011 from bunnei/misc-vtx-fmt
Implements VertexAttributes Size_32_32_32 and Size_8_8.
7 years ago
bunnei
e210c31bb9
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
- Used by Super Mario Odyssey.
7 years ago
bunnei
9502d85a2d
maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
- Used by Super Mario Odyssey.
7 years ago
bunnei
f87b1c73f4
Merge pull request #1004 from lioncash/unused
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
7 years ago
bunnei
ca79bac393
Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull
Revert "gl_state: Temporarily disable culling and depth test."
7 years ago
bunnei
85902f3b2f
Merge pull request #1002 from bunnei/refactor-tex-fmt
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
7 years ago
bunnei
32be28cc04
Revert "gl_state: Temporarily disable culling and depth test."
7 years ago
MerryMage
d8da89b558
dynarmic: Update to 0118ee0
0118ee0 emit_x64_vector: packusdw is SSE4.1
7 years ago
Zach Hilman
9946a70305
game_list: Reorder error checks
clang-format fix
7 years ago
Zach Hilman
da921ac3f3
loader: Add more descriptive errors
Full list of new errors and descriptions in core/loader/loader.h
7 years ago
Lioncash
37d4b37ec4
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
7 years ago
Lioncash
b206ee3957
video_core: Use variable template variants of type_traits interfaces where applicable
7 years ago
bunnei
1a9b133715
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
7 years ago
bunnei
e6dfe2f2ce
Merge pull request #995 from bunnei/gl-buff-bounds
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
7 years ago
bunnei
d8d75f37c6
Merge pull request #997 from lioncash/const-func
core: Make function reference parameters const where applicable
7 years ago
bunnei
78503bab9d
Merge pull request #989 from lioncash/log
common/logging: Add missing service log categories
7 years ago