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gl_rasterizer: Silence implicit truncation warning in SetupShaders()

Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers.
nce_cpp
Lioncash 7 years ago
parent
commit
9aead11e72
  1. 2
      src/video_core/renderer_opengl/gl_rasterizer.cpp

2
src/video_core/renderer_opengl/gl_rasterizer.cpp

@ -211,7 +211,7 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
u32 current_constbuffer_bindpoint = uniform_buffers.size();
u32 current_constbuffer_bindpoint = static_cast<u32>(uniform_buffers.size());
u32 current_texture_bindpoint = 0;
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {

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