|
|
|
@ -4,6 +4,7 @@ |
|
|
|
|
|
|
|
#pragma once |
|
|
|
|
|
|
|
#include <array> |
|
|
|
#include <atomic> |
|
|
|
#include <utility> |
|
|
|
#include <QImage> |
|
|
|
@ -39,7 +40,6 @@ public: |
|
|
|
* If this class receives valid SMDH data, it will also display game icons and titles. |
|
|
|
*/ |
|
|
|
class GameListItemPath : public GameListItem { |
|
|
|
|
|
|
|
public: |
|
|
|
static const int FullPathRole = Qt::UserRole + 1; |
|
|
|
static const int TitleRole = Qt::UserRole + 2; |
|
|
|
@ -48,18 +48,18 @@ public: |
|
|
|
|
|
|
|
GameListItemPath() = default; |
|
|
|
GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data, |
|
|
|
const QString& game_name, const QString& game_type, u64 program_id) |
|
|
|
: GameListItem() { |
|
|
|
const QString& game_name, const QString& game_type, u64 program_id) { |
|
|
|
setData(game_path, FullPathRole); |
|
|
|
setData(game_name, TitleRole); |
|
|
|
setData(qulonglong(program_id), ProgramIdRole); |
|
|
|
setData(game_type, FileTypeRole); |
|
|
|
|
|
|
|
const u32 size = UISettings::values.icon_size; |
|
|
|
|
|
|
|
QPixmap picture; |
|
|
|
u32 size = UISettings::values.icon_size; |
|
|
|
if (!picture.loadFromData(picture_data.data(), picture_data.size())) |
|
|
|
if (!picture.loadFromData(picture_data.data(), static_cast<u32>(picture_data.size()))) { |
|
|
|
picture = GetDefaultIcon(size); |
|
|
|
|
|
|
|
} |
|
|
|
picture = picture.scaled(size, size); |
|
|
|
|
|
|
|
setData(picture, Qt::DecorationRole); |
|
|
|
@ -70,17 +70,16 @@ public: |
|
|
|
std::string filename; |
|
|
|
Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename, |
|
|
|
nullptr); |
|
|
|
QString title = data(TitleRole).toString(); |
|
|
|
|
|
|
|
std::vector<QString> row_data{ |
|
|
|
const std::array<QString, 4> row_data{{ |
|
|
|
QString::fromStdString(filename), |
|
|
|
data(FileTypeRole).toString(), |
|
|
|
QString::fromStdString(fmt::format("0x{:016X}", data(ProgramIdRole).toULongLong())), |
|
|
|
data(TitleRole).toString(), |
|
|
|
}; |
|
|
|
}}; |
|
|
|
|
|
|
|
auto row1 = row_data.at(UISettings::values.row_1_text_id); |
|
|
|
auto row2 = row_data.at(UISettings::values.row_2_text_id); |
|
|
|
const auto& row1 = row_data.at(UISettings::values.row_1_text_id); |
|
|
|
const auto& row2 = row_data.at(UISettings::values.row_2_text_id); |
|
|
|
|
|
|
|
if (row1.isEmpty() || row1 == row2) |
|
|
|
return row2; |
|
|
|
@ -88,9 +87,9 @@ public: |
|
|
|
return row1; |
|
|
|
|
|
|
|
return row1 + "\n " + row2; |
|
|
|
} else { |
|
|
|
return GameListItem::data(role); |
|
|
|
} |
|
|
|
|
|
|
|
return GameListItem::data(role); |
|
|
|
} |
|
|
|
}; |
|
|
|
|
|
|
|
|