bunnei
3a13659486
Merge pull request #1003 from lioncash/var
video_core: Use variable template variants of type_traits interfaces where applicable
8 years ago
greggameplayer
3aa4040888
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) ( #848 )
* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats
Do a separate function in order to get Bytes Per Pixel of DepthFormat
Apply the new function in gpu.h
delete unneeded white space
* correct merging error
8 years ago
David Marcec
4f4b4f94c0
Better UUID randomness
8 years ago
David Marcec
2ecf188584
Removed un-needed count from ListOpenUsers and ListAllUsers
8 years ago
David Marcec
c4263ac188
Added better explanations in the profile manager
8 years ago
David Marcec
92c2ee35ca
Code cleanup for profile manager
8 years ago
David Marcec
20bd30f40c
Removed const from ProfileBase Invalidate
8 years ago
David Marcec
870c42561e
fixed invalid uuid bool operator
8 years ago
David Marcec
1a591d1087
Added GetOpenUserCount
8 years ago
David Marcec
6331edd14c
Removed all for loops from the profile manager
8 years ago
David Marcec
f690fbb921
Added missing ListAllUsers count
8 years ago
David Marcec
c951617732
If statement style change
8 years ago
David Marcec
0af4b65406
Second round of account changes
8 years ago
David Marcec
41aa6154ce
First round of account changes
8 years ago
David Marcec
40c5aa6284
Rebase with dynarmic master
8 years ago
David Marcec
56aa6b1c14
Refactored profile manager sharing
8 years ago
James Rowe
e1ee579f98
Merge pull request #1015 from lioncash/gamelist
qt/gamelist: Minor cleanup-related changes
8 years ago
David Marcec
013b999f86
Merge remote-tracking branch 'origin/master' into better-account
8 years ago
David Marcec
a1d7d82872
Added IsUserRegistrationRequestPermitted
8 years ago
Lioncash
38049444da
video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.
This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
8 years ago
Lioncash
0170c296f2
renderer_base: Remove unused kFramebuffer enumeration
This is entirely unused and can be removed.
8 years ago
Lioncash
6e352a55d5
video_core: Remove unused Renderer enumeration
Currently we only have an OpenGL renderer, so this is unused in code
(and occupies the Renderer identifier in the VideoCore namespace).
8 years ago
Lioncash
bc6245290b
qt/game_list: Resolve truncation warning within GameListItemPath's constructor
Silences a warning about truncating from size_t to u32
8 years ago
Lioncash
89aed5c0a2
gt/game_list: Use std::array in GameListItemPath's data() function
We don't need to use a heap-allocated std::vector here, given we
explicitly know the bounds.
8 years ago
Lioncash
1eaa022169
qt/game_list: Remove redundant base class constructor from initializer list
This is called automatically anyways.
8 years ago
bunnei
c1dbe03971
Merge pull request #1007 from MerryMage/dynarmic
dynarmic: Update to 0118ee0
8 years ago
bunnei
4d76d14303
Merge pull request #1011 from bunnei/misc-vtx-fmt
Implements VertexAttributes Size_32_32_32 and Size_8_8.
8 years ago
bunnei
e210c31bb9
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
- Used by Super Mario Odyssey.
8 years ago
bunnei
9502d85a2d
maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
- Used by Super Mario Odyssey.
8 years ago
bunnei
f87b1c73f4
Merge pull request #1004 from lioncash/unused
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
8 years ago
bunnei
ca79bac393
Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull
Revert "gl_state: Temporarily disable culling and depth test."
8 years ago
bunnei
85902f3b2f
Merge pull request #1002 from bunnei/refactor-tex-fmt
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
8 years ago
bunnei
32be28cc04
Revert "gl_state: Temporarily disable culling and depth test."
8 years ago
MerryMage
d8da89b558
dynarmic: Update to 0118ee0
0118ee0 emit_x64_vector: packusdw is SSE4.1
8 years ago
Zach Hilman
9946a70305
game_list: Reorder error checks
clang-format fix
8 years ago
Zach Hilman
da921ac3f3
loader: Add more descriptive errors
Full list of new errors and descriptions in core/loader/loader.h
8 years ago
Lioncash
37d4b37ec4
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
8 years ago
Lioncash
b206ee3957
video_core: Use variable template variants of type_traits interfaces where applicable
8 years ago
bunnei
1a9b133715
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
8 years ago
bunnei
e6dfe2f2ce
Merge pull request #995 from bunnei/gl-buff-bounds
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
8 years ago
bunnei
d8d75f37c6
Merge pull request #997 from lioncash/const-func
core: Make function reference parameters const where applicable
8 years ago
bunnei
78503bab9d
Merge pull request #989 from lioncash/log
common/logging: Add missing service log categories
8 years ago
bunnei
922cd52f4b
Merge pull request #990 from lioncash/entry
fsp_srv: Emplace entries first when building index instead of emplacing last
8 years ago
bunnei
1887739a29
Merge pull request #1001 from lioncash/reserve
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
8 years ago
bunnei
ba6e31c624
Merge pull request #897 from DarkLordZach/vfs-accuracy-2
vfs: Add VfsFilesystem and fix RealVfs* implementations
8 years ago
bunnei
9509b68082
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
8 years ago
bunnei
24d1b4653a
Merge pull request #991 from bunnei/ignore-mac
maxwell_3d: Ignore macros that have not been uploaded yet.
8 years ago
Khangaroo
0dc1f660e5
Implement SNORM for BC5/DXN2 ( #998 )
* Implement BC5/DXN2 (#996 )
- Used by Kirby Star Allies.
* Implement BC5/DXN2 SNORM
UNORM for Kirby Star Allies
SNORM for Super Mario Odyssey
8 years ago
bunnei
d8474a2fd3
Merge pull request #999 from lioncash/map
gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
8 years ago
Lioncash
f52fb79b19
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
Avoids potentially perfoming multiple reallocations when we know the
total amount of memory we need beforehand.
8 years ago