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@ -1,3 +1,7 @@ |
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/settings.h"
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#include "profile_manager.h"
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@ -15,14 +19,14 @@ ProfileManager::ProfileManager() { |
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size_t ProfileManager::AddToProfiles(const ProfileInfo& user) { |
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if (user_count >= MAX_USERS) { |
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return -1; |
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return std::numeric_limits<size_t>::max(); |
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} |
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profiles[user_count] = std::move(user); |
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return user_count++; |
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} |
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bool ProfileManager::RemoveProfileAtIdx(size_t index) { |
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if (index >= MAX_USERS || index < 0 || index >= user_count) |
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if (index >= MAX_USERS || index >= user_count) |
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return false; |
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profiles[index] = ProfileInfo{}; |
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if (index < user_count - 1) |
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@ -33,13 +37,13 @@ bool ProfileManager::RemoveProfileAtIdx(size_t index) { |
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} |
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ResultCode ProfileManager::AddUser(ProfileInfo user) { |
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if (AddToProfiles(user) == -1) { |
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if (AddToProfiles(user) == std::numeric_limits<size_t>::max()) { |
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return ERROR_TOO_MANY_USERS; |
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} |
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return RESULT_SUCCESS; |
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} |
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ResultCode ProfileManager::CreateNewUser(UUID uuid, std::array<u8, 0x20> username) { |
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ResultCode ProfileManager::CreateNewUser(UUID uuid, std::array<u8, 0x20>& username) { |
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if (user_count == MAX_USERS) |
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return ERROR_TOO_MANY_USERS; |
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if (!uuid) |
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@ -64,67 +68,67 @@ ResultCode ProfileManager::CreateNewUser(UUID uuid, std::string username) { |
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std::copy_n(username.begin(), username_output.size(), username_output.begin()); |
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else |
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std::copy(username.begin(), username.end(), username_output.begin()); |
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return CreateNewUser(uuid, std::move(username_output)); |
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return CreateNewUser(uuid, username_output); |
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} |
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size_t ProfileManager::GetUserIndex(UUID uuid) { |
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size_t ProfileManager::GetUserIndex(const UUID& uuid) const { |
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if (!uuid) |
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return -1; |
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return std::numeric_limits<size_t>::max(); |
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for (unsigned i = 0; i < user_count; i++) |
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if (profiles[i].user_uuid == uuid) |
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return i; |
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return -1; |
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return std::numeric_limits<size_t>::max(); |
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} |
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size_t ProfileManager::GetUserIndex(ProfileInfo user) { |
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size_t ProfileManager::GetUserIndex(ProfileInfo user) const { |
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return GetUserIndex(user.user_uuid); |
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} |
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bool ProfileManager::GetProfileBase(size_t index, ProfileBase& profile) { |
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bool ProfileManager::GetProfileBase(size_t index, ProfileBase& profile) const { |
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if (index >= MAX_USERS) { |
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profile.Invalidate(); |
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return false; |
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} |
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auto prof_info = profiles[index]; |
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const auto& prof_info = profiles[index]; |
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profile.user_uuid = prof_info.user_uuid; |
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profile.username = prof_info.username; |
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profile.timestamp = prof_info.creation_time; |
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return true; |
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} |
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bool ProfileManager::GetProfileBase(UUID uuid, ProfileBase& profile) { |
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bool ProfileManager::GetProfileBase(UUID uuid, ProfileBase& profile) const { |
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auto idx = GetUserIndex(uuid); |
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return GetProfileBase(idx, profile); |
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} |
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bool ProfileManager::GetProfileBase(ProfileInfo user, ProfileBase& profile) { |
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bool ProfileManager::GetProfileBase(ProfileInfo user, ProfileBase& profile) const { |
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return GetProfileBase(user.user_uuid, profile); |
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} |
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size_t ProfileManager::GetUserCount() { |
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size_t ProfileManager::GetUserCount() const { |
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return user_count; |
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} |
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bool ProfileManager::UserExists(UUID uuid) { |
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return (GetUserIndex(uuid) != -1); |
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bool ProfileManager::UserExists(UUID uuid) const { |
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return (GetUserIndex(uuid) != std::numeric_limits<size_t>::max()); |
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} |
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void ProfileManager::OpenUser(UUID uuid) { |
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auto idx = GetUserIndex(uuid); |
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if (idx == -1) |
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if (idx == std::numeric_limits<size_t>::max()) |
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return; |
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profiles[idx].is_open = true; |
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last_openned_user = uuid; |
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last_opened_user = uuid; |
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} |
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void ProfileManager::CloseUser(UUID uuid) { |
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auto idx = GetUserIndex(uuid); |
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if (idx == -1) |
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if (idx == std::numeric_limits<size_t>::max()) |
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return; |
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profiles[idx].is_open = false; |
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} |
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std::array<UUID, MAX_USERS> ProfileManager::GetAllUsers() { |
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std::array<UUID, MAX_USERS> ProfileManager::GetAllUsers() const { |
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std::array<UUID, MAX_USERS> output; |
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for (unsigned i = 0; i < user_count; i++) { |
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output[i] = profiles[i].user_uuid; |
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@ -132,7 +136,7 @@ std::array<UUID, MAX_USERS> ProfileManager::GetAllUsers() { |
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return output; |
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} |
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std::array<UUID, MAX_USERS> ProfileManager::GetOpenUsers() { |
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std::array<UUID, MAX_USERS> ProfileManager::GetOpenUsers() const { |
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std::array<UUID, MAX_USERS> output; |
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unsigned user_idx = 0; |
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for (unsigned i = 0; i < user_count; i++) { |
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@ -143,8 +147,8 @@ std::array<UUID, MAX_USERS> ProfileManager::GetOpenUsers() { |
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return output; |
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} |
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const UUID& ProfileManager::GetLastOpennedUser() { |
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return last_openned_user; |
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UUID ProfileManager::GetLastOpenedUser() const { |
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return last_opened_user; |
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} |
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bool ProfileManager::GetProfileBaseAndData(size_t index, ProfileBase& profile, |
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@ -166,7 +170,7 @@ bool ProfileManager::GetProfileBaseAndData(ProfileInfo user, ProfileBase& profil |
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return GetProfileBaseAndData(user.user_uuid, profile, data); |
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} |
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bool ProfileManager::CanSystemRegisterUser() { |
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bool ProfileManager::CanSystemRegisterUser() const { |
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return false; // TODO(ogniK): Games shouldn't have
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// access to user registration, when we
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// emulate qlaunch. Update this to dynamically change.
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