Browse Source

Merge pull request #1001 from lioncash/reserve

gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
nce_cpp
bunnei 8 years ago
committed by GitHub
parent
commit
1887739a29
  1. 2
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

2
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -507,6 +507,8 @@ private:
/// Build the GLSL register list.
void BuildRegisterList() {
regs.reserve(Register::NumRegisters);
for (size_t index = 0; index < Register::NumRegisters; ++index) {
regs.emplace_back(index, suffix);
}

Loading…
Cancel
Save