11417 Commits (f1e4f3fc0c4caa29bcfcca75e73f2f360d2a8e42)

Author SHA1 Message Date
Zach Hilman 0c8b6b0351 ci: Populate build repository from Azure environment 6 years ago
bunnei 1bdae0fe29 common_func: Use std::array for INSERT_PADDING_* macros. 6 years ago
bunnei 4edf73344f
Revert "common_func: Use std::array for INSERT_PADDING_* macros." 6 years ago
bunnei fdc5791b08 common_func: Use std::array for INSERT_PADDING_* macros. 6 years ago
bunnei ece5287843 kernel: readable_event: Signal only once. 6 years ago
bunnei b0ab803ce8 kernel: events: Remove ResetType::Automatic. 6 years ago
bunnei 28bb248db6 kernel: readable_event: Initialize members. 6 years ago
Tobias a81987a7cb
common/bit_field: Remove FORCE_INLINE calls 6 years ago
FearlessTobi 832c138eff core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility 6 years ago
FearlessTobi 727ba2f2d0 citra_qt: add amiibo drag and drop support 6 years ago
ReinUsesLisp 442a1cc021
gl_rasterizer: Re-enable stream buffer memory due to global memory 6 years ago
ReinUsesLisp 76ca2a5f82
gl_rasterizer: Upload constant buffers with glNamedBufferSubData 6 years ago
Fernando Sahmkow 23cabc98db Shader_IR: Fix regression on TLD4 6 years ago
Fernando Sahmkow 9293c3a0f2 Shader_IR: Fix TLD4 and add Bindless Variant. 6 years ago
Rodrigo Locatti 3d0cde6a75
gl_state: Use std::array::fill instead of std::fill 6 years ago
ReinUsesLisp ce20ed8e4e
gl_state: Move dirty checks to individual apply calls instead of Apply 6 years ago
ReinUsesLisp 3c6557c235
gl_state: Remove ApplyDefaultState 6 years ago
ReinUsesLisp d3651b0b82
gl_state: Change SetDefaultViewports to use default constructor 6 years ago
ReinUsesLisp c7698d0bc8
gl_state: Minor style changes 6 years ago
ReinUsesLisp a14d202ac2
gl_state: Remove unused Citra TextureUnits 6 years ago
ReinUsesLisp 28fece8e9b
gl_state: Move initializers from constructor to class declaration 6 years ago
ReinUsesLisp a993df1ee2
shader/node: Unpack bindless texture encoding 6 years ago
Lioncash 6c8f28813c scheduler: Mark parameter of AskForReselectionOrMarkRedundant() as const 6 years ago
ReinUsesLisp fa31e5b868
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture 6 years ago
ReinUsesLisp 538ddd220e
video_core/textures: Remove unused index entry in FullTextureInfo 6 years ago
ReinUsesLisp 961fe4d19b
maxwell_3d: Remove unused method GetStageTextures 6 years ago
Lioncash f19c1a7cda scheduler: Silence sign conversion warnings 6 years ago
Lioncash 2fb0bbff29 scheduler: Initialize class members directly where applicable 6 years ago
Lioncash 2dc469ceba scheduler: Amend documentation comments 6 years ago
Fernando Sahmkow 3f9262195b Video_Core: Implement texture format E5B9G9R9_SHAREDEXP. 6 years ago
ReinUsesLisp 3e469cecc1
maxwell_3d: Silence implicit conversion warnings 6 years ago
ReinUsesLisp bd2aff3e26
rasterizer_accelerated: Add intermediary for GPU rasterizers 6 years ago
ReinUsesLisp a5aa1bb174
astc: Silence implicit conversion warnings 6 years ago
Fernando Sahmkow be856a38d6 Shader_IR: Address Feedback. 6 years ago
Fernando Sahmkow e3afd6595a Shader_IR: Clang format 6 years ago
ReinUsesLisp 78f3e8a757 gl_shader_cache: Implement locker variants invalidation 6 years ago
ReinUsesLisp ec85648af3 gl_shader_disk_cache: Store and load fast BRX 6 years ago
ReinUsesLisp fa2c297f3e const_buffer_locker: Minor style changes 6 years ago
ReinUsesLisp 7b81ba4d8a gl_shader_decompiler: Move entries to a separate function 6 years ago
Fernando Sahmkow 1244f2d368 Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. 6 years ago
Fernando Sahmkow a05120ec0b Shader_IR: Correct typo in Consistent method. 6 years ago
Fernando Sahmkow 33fcec3502 Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it 6 years ago
Fernando Sahmkow 8909f52166 Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. 6 years ago
Fernando Sahmkow acd6441134 Shader_Cache: setup connection of ConstBufferLocker 6 years ago
Fernando Sahmkow 1a58f45d76 VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders. 6 years ago
Fernando Sahmkow 2ef696c85a Shader_IR: Implement BRX tracking. 6 years ago
Lioncash 7fdf991097 shader_bytecode: Make Matcher constexpr capable 6 years ago
Lioncash 382717172e shader_ir: Use std::array with pair instead of unordered_map 6 years ago
Lioncash 1f5401c89c video_core/shader: Resolve instances of variable shadowing 6 years ago
Zach Hilman bb207fe27a savedata_factory: Automatically create certain savedata 6 years ago