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@ -92,7 +92,7 @@ void OpenGLState::SetDefaultViewports() { |
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depth_clamp.near_plane = false; |
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} |
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void OpenGLState::ApplyFramebufferState() const { |
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void OpenGLState::ApplyFramebufferState() { |
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if (UpdateValue(cur_state.draw.read_framebuffer, draw.read_framebuffer)) { |
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glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer); |
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} |
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@ -101,52 +101,52 @@ void OpenGLState::ApplyFramebufferState() const { |
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} |
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} |
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void OpenGLState::ApplyVertexArrayState() const { |
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void OpenGLState::ApplyVertexArrayState() { |
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if (UpdateValue(cur_state.draw.vertex_array, draw.vertex_array)) { |
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glBindVertexArray(draw.vertex_array); |
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} |
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} |
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void OpenGLState::ApplyShaderProgram() const { |
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void OpenGLState::ApplyShaderProgram() { |
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if (UpdateValue(cur_state.draw.shader_program, draw.shader_program)) { |
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glUseProgram(draw.shader_program); |
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} |
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} |
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void OpenGLState::ApplyProgramPipeline() const { |
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void OpenGLState::ApplyProgramPipeline() { |
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if (UpdateValue(cur_state.draw.program_pipeline, draw.program_pipeline)) { |
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glBindProgramPipeline(draw.program_pipeline); |
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} |
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} |
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void OpenGLState::ApplyClipDistances() const { |
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void OpenGLState::ApplyClipDistances() { |
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for (std::size_t i = 0; i < clip_distance.size(); ++i) { |
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Enable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i), cur_state.clip_distance[i], |
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clip_distance[i]); |
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} |
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} |
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void OpenGLState::ApplyPointSize() const { |
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void OpenGLState::ApplyPointSize() { |
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if (UpdateValue(cur_state.point.size, point.size)) { |
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glPointSize(point.size); |
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} |
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} |
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void OpenGLState::ApplyFragmentColorClamp() const { |
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void OpenGLState::ApplyFragmentColorClamp() { |
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if (UpdateValue(cur_state.fragment_color_clamp.enabled, fragment_color_clamp.enabled)) { |
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glClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB, |
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fragment_color_clamp.enabled ? GL_TRUE : GL_FALSE); |
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} |
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} |
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void OpenGLState::ApplyMultisample() const { |
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void OpenGLState::ApplyMultisample() { |
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Enable(GL_SAMPLE_ALPHA_TO_COVERAGE, cur_state.multisample_control.alpha_to_coverage, |
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multisample_control.alpha_to_coverage); |
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Enable(GL_SAMPLE_ALPHA_TO_ONE, cur_state.multisample_control.alpha_to_one, |
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multisample_control.alpha_to_one); |
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} |
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void OpenGLState::ApplyDepthClamp() const { |
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void OpenGLState::ApplyDepthClamp() { |
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if (depth_clamp.far_plane == cur_state.depth_clamp.far_plane && |
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depth_clamp.near_plane == cur_state.depth_clamp.near_plane) { |
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return; |
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@ -159,7 +159,7 @@ void OpenGLState::ApplyDepthClamp() const { |
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Enable(GL_DEPTH_CLAMP, depth_clamp.far_plane || depth_clamp.near_plane); |
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} |
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void OpenGLState::ApplySRgb() const { |
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void OpenGLState::ApplySRgb() { |
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if (cur_state.framebuffer_srgb.enabled == framebuffer_srgb.enabled) |
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return; |
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cur_state.framebuffer_srgb.enabled = framebuffer_srgb.enabled; |
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@ -170,7 +170,7 @@ void OpenGLState::ApplySRgb() const { |
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} |
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} |
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void OpenGLState::ApplyCulling() const { |
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void OpenGLState::ApplyCulling() { |
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Enable(GL_CULL_FACE, cur_state.cull.enabled, cull.enabled); |
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if (UpdateValue(cur_state.cull.mode, cull.mode)) { |
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@ -182,7 +182,12 @@ void OpenGLState::ApplyCulling() const { |
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} |
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} |
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void OpenGLState::ApplyColorMask() const { |
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void OpenGLState::ApplyColorMask() { |
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if (!dirty.color_mask) { |
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return; |
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} |
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dirty.color_mask = false; |
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for (std::size_t i = 0; i < Maxwell::NumRenderTargets; ++i) { |
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const auto& updated = color_mask[i]; |
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auto& current = cur_state.color_mask[i]; |
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@ -197,7 +202,7 @@ void OpenGLState::ApplyColorMask() const { |
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} |
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} |
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void OpenGLState::ApplyDepth() const { |
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void OpenGLState::ApplyDepth() { |
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Enable(GL_DEPTH_TEST, cur_state.depth.test_enabled, depth.test_enabled); |
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if (cur_state.depth.test_func != depth.test_func) { |
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@ -211,7 +216,7 @@ void OpenGLState::ApplyDepth() const { |
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} |
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} |
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void OpenGLState::ApplyPrimitiveRestart() const { |
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void OpenGLState::ApplyPrimitiveRestart() { |
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Enable(GL_PRIMITIVE_RESTART, cur_state.primitive_restart.enabled, primitive_restart.enabled); |
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if (cur_state.primitive_restart.index != primitive_restart.index) { |
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@ -220,7 +225,12 @@ void OpenGLState::ApplyPrimitiveRestart() const { |
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} |
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} |
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void OpenGLState::ApplyStencilTest() const { |
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void OpenGLState::ApplyStencilTest() { |
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if (!dirty.stencil_state) { |
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return; |
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} |
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dirty.stencil_state = false; |
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Enable(GL_STENCIL_TEST, cur_state.stencil.test_enabled, stencil.test_enabled); |
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const auto ConfigStencil = [](GLenum face, const auto& config, auto& current) { |
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@ -249,7 +259,7 @@ void OpenGLState::ApplyStencilTest() const { |
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ConfigStencil(GL_BACK, stencil.back, cur_state.stencil.back); |
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} |
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void OpenGLState::ApplyViewport() const { |
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void OpenGLState::ApplyViewport() { |
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for (GLuint i = 0; i < static_cast<GLuint>(Maxwell::NumViewports); ++i) { |
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const auto& updated = viewports[i]; |
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auto& current = cur_state.viewports[i]; |
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@ -286,7 +296,7 @@ void OpenGLState::ApplyViewport() const { |
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} |
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} |
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void OpenGLState::ApplyGlobalBlending() const { |
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void OpenGLState::ApplyGlobalBlending() { |
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const Blend& updated = blend[0]; |
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Blend& current = cur_state.blend[0]; |
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@ -310,7 +320,7 @@ void OpenGLState::ApplyGlobalBlending() const { |
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} |
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} |
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void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const { |
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void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) { |
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const Blend& updated = blend[target]; |
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Blend& current = cur_state.blend[target]; |
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@ -334,7 +344,12 @@ void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const { |
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} |
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} |
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void OpenGLState::ApplyBlending() const { |
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void OpenGLState::ApplyBlending() { |
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if (!dirty.blend_state) { |
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return; |
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} |
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dirty.blend_state = false; |
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if (independant_blend.enabled) { |
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const bool force = independant_blend.enabled != cur_state.independant_blend.enabled; |
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for (std::size_t target = 0; target < Maxwell::NumRenderTargets; ++target) { |
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@ -353,7 +368,7 @@ void OpenGLState::ApplyBlending() const { |
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} |
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} |
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void OpenGLState::ApplyLogicOp() const { |
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void OpenGLState::ApplyLogicOp() { |
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Enable(GL_COLOR_LOGIC_OP, cur_state.logic_op.enabled, logic_op.enabled); |
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if (UpdateValue(cur_state.logic_op.operation, logic_op.operation)) { |
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@ -361,7 +376,12 @@ void OpenGLState::ApplyLogicOp() const { |
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} |
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} |
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void OpenGLState::ApplyPolygonOffset() const { |
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void OpenGLState::ApplyPolygonOffset() { |
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if (!dirty.polygon_offset) { |
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return; |
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} |
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dirty.polygon_offset = false; |
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Enable(GL_POLYGON_OFFSET_FILL, cur_state.polygon_offset.fill_enable, |
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polygon_offset.fill_enable); |
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Enable(GL_POLYGON_OFFSET_LINE, cur_state.polygon_offset.line_enable, |
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@ -382,7 +402,7 @@ void OpenGLState::ApplyPolygonOffset() const { |
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} |
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} |
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void OpenGLState::ApplyAlphaTest() const { |
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void OpenGLState::ApplyAlphaTest() { |
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Enable(GL_ALPHA_TEST, cur_state.alpha_test.enabled, alpha_test.enabled); |
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if (UpdateTie(std::tie(cur_state.alpha_test.func, cur_state.alpha_test.ref), |
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std::tie(alpha_test.func, alpha_test.ref))) { |
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@ -390,19 +410,19 @@ void OpenGLState::ApplyAlphaTest() const { |
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} |
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} |
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void OpenGLState::ApplyTextures() const { |
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void OpenGLState::ApplyTextures() { |
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if (const auto update = UpdateArray(cur_state.textures, textures)) { |
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glBindTextures(update->first, update->second, textures.data() + update->first); |
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} |
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} |
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void OpenGLState::ApplySamplers() const { |
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void OpenGLState::ApplySamplers() { |
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if (const auto update = UpdateArray(cur_state.samplers, samplers)) { |
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glBindSamplers(update->first, update->second, samplers.data() + update->first); |
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} |
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} |
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void OpenGLState::ApplyImages() const { |
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void OpenGLState::ApplyImages() { |
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if (const auto update = UpdateArray(cur_state.images, images)) { |
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glBindImageTextures(update->first, update->second, images.data() + update->first); |
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} |
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@ -418,32 +438,20 @@ void OpenGLState::Apply() { |
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ApplyPointSize(); |
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ApplyFragmentColorClamp(); |
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ApplyMultisample(); |
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if (dirty.color_mask) { |
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ApplyColorMask(); |
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dirty.color_mask = false; |
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} |
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ApplyColorMask(); |
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ApplyDepthClamp(); |
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ApplyViewport(); |
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if (dirty.stencil_state) { |
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ApplyStencilTest(); |
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dirty.stencil_state = false; |
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} |
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ApplyStencilTest(); |
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ApplySRgb(); |
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ApplyCulling(); |
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ApplyDepth(); |
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ApplyPrimitiveRestart(); |
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if (dirty.blend_state) { |
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ApplyBlending(); |
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dirty.blend_state = false; |
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} |
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ApplyBlending(); |
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ApplyLogicOp(); |
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ApplyTextures(); |
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ApplySamplers(); |
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ApplyImages(); |
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if (dirty.polygon_offset) { |
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ApplyPolygonOffset(); |
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dirty.polygon_offset = false; |
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} |
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ApplyPolygonOffset(); |
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ApplyAlphaTest(); |
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} |
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