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gl_state: Change SetDefaultViewports to use default constructor
pull/15/merge
ReinUsesLisp
6 years ago
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GPG Key ID: 2DFC508897B39CFE
1 changed files with
2 additions and
13 deletions
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src/video_core/renderer_opengl/gl_state.cpp
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@ -2,6 +2,7 @@ |
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <iterator>
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#include <glad/glad.h>
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#include "common/assert.h"
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@ -85,19 +86,7 @@ void Enable(GLenum cap, GLuint index, bool& current_value, bool new_value) { |
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OpenGLState::OpenGLState() = default; |
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void OpenGLState::SetDefaultViewports() { |
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for (auto& item : viewports) { |
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item.x = 0; |
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item.y = 0; |
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item.width = 0; |
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item.height = 0; |
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item.depth_range_near = 0.0f; |
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item.depth_range_far = 1.0f; |
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item.scissor.enabled = false; |
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item.scissor.x = 0; |
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item.scissor.y = 0; |
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item.scissor.width = 0; |
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item.scissor.height = 0; |
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} |
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std::fill(std::begin(viewports), std::end(viewports), Viewport{}); |
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depth_clamp.far_plane = false; |
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depth_clamp.near_plane = false; |
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